we_meet_again: (pic#12585260)

[personal profile] we_meet_again 2018-10-26 02:51 am (UTC)(link)
Maybe we can do this one for free and keep it on the downlow for now.

We still need to have this conversation, though.
we_meet_again: ((  ⌣́ ɜ⌣́ ) ┐)

1/? breaking it up because here comes A Lot

[personal profile] we_meet_again 2018-10-26 09:15 pm (UTC)(link)
Yeah, that's a good point. I can't imagine a situation where all of us would refuse... unless the victim told us in advance not to revive them. And even then, it might be context-dependent... Like, this game was a really extreme situation and I can see why someone would be driven to desperate actions.

[Taps at his chin, think think...]

It seems like we're trying to solve two different -- but related -- problems.

First, how do we discourage people from taking death lightly, now that it's reversible?

Second, how do we make this fair for pep!pep!, who is going to be affected by deaths whether we discourage it or not?
we_meet_again: (pic#12576821)

2/?

[personal profile] we_meet_again 2018-10-26 09:38 pm (UTC)(link)
The first one is probably the most difficult. We've discussed trying to penalize revives somehow so that people don't take them so lightly.

We could try charging points for revives, the way sensitIV does for healing, but we run into the problem of who do we charge?

The victim can't pay until after they're revived, so they could always just choose not to pay. In the event of murder, how on Eos do we get the murderer to pay for the death they caused? Asking the victim's friends or unitmates to pay for them feels like holding the victim hostage. (Though, I guess, the potential pressure unitmates could put on each other to avoid that inconvenience could work in our favor.)

We also talked about shaming the community so the penalty comes in the form of reduced social standing. Shaming a victim for a death that wasn't their fault, or a death that happened in an extreme situation, is really discompassinate and honestly, I don't like it. Shaming the one who was at fault for the death has the potential of rewarding bad behavior with attention, and may have the opposite effect from what we're aiming for.

Another point I've heard is that the people who are the most inclined to murder aren't the ones who are likely to be discouraged, no matter what we peps do. Bringing their victim back to life is going to be more inconvenient for them in the end, so ensuring their murder doesn't stick is its own deterrent. This one could go either way -- either it works, or it sets off a chain reaction where people just murder each other back and forth and we have to clean it up.

One last option I can think of is an appeal to the community. Nearly everyone I've met so far is kind and doesn't want to cause harm, if they can help it. If we make a PSA that says something to the effect of "yes, we can and will do it, but it's sad and sometimes traumatic for us. Please don't take revives for granted because this is a thing that hurts us." Then we can at least appeal to the kindness of the community, and the social pressure it can leverage.
we_meet_again: (pic#12585260)

3/3 done

[personal profile] we_meet_again 2018-10-26 09:52 pm (UTC)(link)
For the second problem of how to make this fair for those who are doing revivals...

First of all, nobody should be forced to deal with something they're not comfortable with. Between all of us and our different comfort levels, we should be able to take care of anything that comes up (I hope.)

It might be a good idea for all of us to think about our own comfort levels, what kind of things we would or not be able to deal with, in what... conditions... we are comfortable seeing bodies come in. And then share those thoughts with the rest of pep!pep! so we can work out a system that is most compassionate toward our members.

Another thing we could each do is set our own prices and our own terms. For example, if you really don't want to do it, set a high price, high enough that the compensation helps ease your own personal discomfort.

Each of us can come up with our own price, and then we'll be able to moderate demand for our own particular services. And, of course, we can always raise or waive our prices according to the situation.

Beyond that, I don't know what else to do... any ideas?
sleeplessknight: (08)

[personal profile] sleeplessknight 2018-10-27 12:16 am (UTC)(link)
[that was a lot and she definitely doesn't have something to say for each bit of it, but]

Ah... in terms of gettin' people to pay for stuff, maybe we could ask Taisho for help? With contracts? This would mean coming up with something really detailed and specific, but it could also serve as a guarantee...

Then again, it's not like we can force everyone to enter a contract like that. But still, if we can think of something...

—Oh, and I was wondering too. What happens if somebody dies in the middle of a game and we can use your powers? So far, it seems like everybody gets revived at the end of things anyway, so how should we act in cases like that?

[sorry, this only raised more questions]

I feel like letting everyone set their own terms and prices is what works best, since we all have different feelings and thoughts about this all... but maybe setting some general, basic rules for it that we can all adhere too might help.
we_meet_again: ((ó﹏ò ;))

[personal profile] we_meet_again 2018-10-27 12:31 am (UTC)(link)
[sorry it really was]

Yeah, we could enforce payments with a Taisho contract, but I don't know if we can force someone to sign it any easier than we could force them to pay in the first place. The only way I can think of is to refuse service to anyone who doesn't sign, but that would mean all of us sticking to our guns and not reviving someone who didn't sign, and I don't know if we can collectively be that ruthless, or if we even want to be.

Ah... I forgot about game stuff.

Could we agree to NOT revive anyone during games, if we have the option to do so? If it's a game where people are dying, we could risk reviving someone just for them to die horribly a second time. That would be a drag.

Maybe a rule that nobody gets revived until the danger has passed?
we_meet_again: ((  ⌣́ ɜ⌣́ ) ┐)

[personal profile] we_meet_again 2018-10-27 12:51 am (UTC)(link)
I'm with you on the policing thing... I think that problem is more complicated than I am equipped to deal with, in just about any sense.

When you say "community update," is that the same as what you were talking about before? A PSA of announcing that people have died? Is that just a way of personally blowing off steam about the situation, or do you see it having some other purpose?

Hmm... I see what you mean, about some of us being easy to take advantage of in the moment. Maybe we could do revivals in pairs? One person to do the actual revival, and another for support, to make sure they don't get bullied? You and Senpai would probably really good at that, actually.
malignstar: (vogue)

[personal profile] malignstar 2018-10-27 05:48 am (UTC)(link)
I'm not crazy over policing behavior in the first place. I'm fine with making people feel uncomfortable for dumb actions. But yeah, each of us should figure out how we want to handle that, based on who chooses to take up the situation and what's going on at the time. It's going to be near impossible to come up with a perfect system to find every wild scenario in this place. I say keep it simple and if people need revives, we'll figure out who feels like taking up the cause. Charge based on how messy it is or how much trauma we experience in dealing with it. Everyone can decide what that means to them.

Long story short, people shouldn't be forced to do revives they don't feel comfortable with. There's enough of us to step in and take over.