Yeah, that's a good point. I can't imagine a situation where all of us would refuse... unless the victim told us in advance not to revive them. And even then, it might be context-dependent... Like, this game was a really extreme situation and I can see why someone would be driven to desperate actions.
[Taps at his chin, think think...]
It seems like we're trying to solve two different -- but related -- problems.
First, how do we discourage people from taking death lightly, now that it's reversible?
Second, how do we make this fair for pep!pep!, who is going to be affected by deaths whether we discourage it or not?
1/? breaking it up because here comes A Lot
[Taps at his chin, think think...]
It seems like we're trying to solve two different -- but related -- problems.
First, how do we discourage people from taking death lightly, now that it's reversible?
Second, how do we make this fair for pep!pep!, who is going to be affected by deaths whether we discourage it or not?