Imeeji Idol Productions (
idolpro) wrote in
imeeji_frontstage2022-07-01 01:41 pm
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Who: Anyone! Everyone!
Where: Game Tower
When: Day 480
Inside the game tower today is a spooky mysterious, mist-wreathed woodland at sunset.
All memories are in-tact for now!
SIGN-UP SHEET | MINGLE | ROOMS | RULES & INFO | ENDGAME | WINNERS
Where: Game Tower
When: Day 480
Inside the game tower today is a spooky mysterious, mist-wreathed woodland at sunset.
All memories are in-tact for now!
SIGN-UP SHEET | MINGLE | ROOMS | RULES & INFO | ENDGAME | WINNERS
MINGLE
RULES & INFO
There are no IC instructions at all! At all! Once the game officially starts, characters will just wake up, and it'll be their job to figure out what's going on and what they have to do.
Once the game starts, they won't have their phones or any items.
Abilities are on, but will they even know they're there, or how to use them?
OOC INFO
Amnesia All characters have either COMPLETE amnesia (no memories whatsoever), or only have CANON memories (they don't remember Imeeji) — player choice! If you're going with option B, no extra memories will be regained.
Exploration: Please ping the runner when you enter an unexplored room so we can post the top-level. The more you explore, the more points you earn! Keep track of how many rooms you've been in.
Items: As you move throughout the map, you may uncover strange (and maybe even useful!) items. If you drop or leave an item behind somewhere, please let the runner know. Additionally, points will be awarded to those who find key items.
Enemies: Dangers lurk throughout the map, and you may find yourself in distress! Injury is quite possible. Death technically can happen but it probably won't.
Objective: Explore, find stuff, escape.
Dice rolls: Please be prepared to make dice rolls via Discord for certain events.
ROOMS
Day 1
Day 2
- ZRAEL
- HSS
- Alch
- Avante
Day 3
- Bad End
- FiN
ENDGAME
The house, as it turns out, is perched at the top of a grassy hill. Birds are singing to greet the rising sun, and a fine, dewy mist hangs in the air.
Down by the wrought-iron gates is a rickety old picnic table with seating enough for twenty eight, though there's no food or drink to be found here. Anyone who brought items along with them will still have them, though the shrinking solution has lost all of its potency and the revolvers have mysteriously jammed beyond repair. All injuries remain for every team except Bad End and Wild City, who find themselves fully healed.
Once you walk out of the gate and leave the game tower, you may find that your memories come rushing back immediately ... or you might find that it takes between 1~3 IC days.
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. . . Whatever your names are.
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[well, it's not like he asked either]
Nice work fucking up that skeleton.
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Ah. Well. That is one way to tell my unit about my death, I suppose.
[That's not how he wanted that memory to come out but it's??? fine????]
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Um... I should probably ask for help with these now that I know they're not going to heal over immediately. [ She means her mangled face and arm and leg, and the stab wound under her ribs. Stupid giant creatures and their pointy bits. ]
[ She'll comfort him about the inadvertent death announcement in a second, honest. ]
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Is everyone okay
Do you remember things now
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[ Prism is suddenly a labrador-sized dragon ]
Oh! Oh, well! This is new!
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going to lay down on the ground and hold his chest, breathing shallowly
my fuckin ribs]
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[ And there's a lot of them: half her face is gashed open, her left arm and lower leg are nicely shredded, and there's a stab wound under her ribs. ]
Uh -- a little help would be great. This is going to cost a fortune to de-scar.
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1/2
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-Wait, what?
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My. . . What a strange place . . .
[ if he is not corralled he will never manage to get home. ]
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[As soon as he steps out the gate he pauses, for a long beat or two, blinking around at the city]
[Then down at his own injuries]
...uh.
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[With a chest of coins and a novelty cactus.]
.... [Just. Sighs, face in hands.]
[Also has a head wound, thus the Sit.]
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WINNERS
Wild City
Zrael
FiN