Little☆Red the Red Sea Witch | Wadanohara (
lovestained) wrote in
imeeji_frontstage2022-09-10 01:19 pm
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FOUL TOXINS
Who: Everyone!
Where: The Game Tower
When: Day 498
[ Welcome to the Game Tower! On the screen is The Red Sea Witch, who does a curtsy before speaking to the audience: ]
Gyahaha, hello! ✩ Today's show is a game long-time viewers might recognize! The rules are simple: poison others and don't get poisoned! Have fun~✩
RULES | ROOMS | EFFECTS | ENDGAME + WINNERS
Where: The Game Tower
When: Day 498
[ Welcome to the Game Tower! On the screen is The Red Sea Witch, who does a curtsy before speaking to the audience: ]
Gyahaha, hello! ✩ Today's show is a game long-time viewers might recognize! The rules are simple: poison others and don't get poisoned! Have fun~✩
RULES | ROOMS | EFFECTS | ENDGAME + WINNERS
POISON EFFECTS
People can split doses between them as they like, but the effects will be full strength regardless of whether you have half a dose or an entire dose.
PHYSICAL:
- rot (three body parts/organs)
- blindness (accompanied by severe burning sensation in the eyes and an inability to cry, OR atrophy + eye loss)
- ossification (portion of body/organs turn to bone)
- glass bones (glass bones)
- hanahaki but also there's blood and it hurts a lot (violently coughing up flowers as a consequence of not verbally expressing feelings for someone)
- constant state of drowning unless in contact with liquid (no death)
- increasingly painful oversensitivity to physical contact with another person + rubbing harder than gentle brushing causes flesh to slough off
- all touch causes severe stab wounds at location of touch (avantes not immune)
MENTAL:
- extreme paranoia
- extreme gullibility
- violent bloodlust
- loss of personhood
- loss of identity
- alignment/morality switch
- emotion swap + amplification (emotions become incredibly overblown + things that would cause sadness cause anger, or things that would cause happiness cause fear, etc.)
- inability to express positive emotions non-violently
- belief that oneself is dead
- belief that everyone one knows is dead
Poison effects will last for 5 IC days. Characters do not know that antidotes received from other units are weaker, that splitting vials will not dilute the effects, or the full list of possible poison symptoms IC. Learn through experience ☆