Imeeji Idol Productions (
idolpro) wrote in
imeeji_frontstage2019-09-21 11:56 am
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Entry tags:
- !games,
- bride,
- jacob cross,
- shima renzou,
- xia igarashi,
- ♪ bakura ryou,
- ♪ gokudera hayato,
- ♪ hibari kyouya,
- ♪ hidaka ken,
- ♪ kharg,
- ♪ kurusu akira,
- ♪ shinguji korekiyo,
- ♪ suou tatsuya,
- ♪ yami bakura,
- ♭ akechi goro,
- ♯ catra (au),
- ♯ lunafreya nox fleuret,
- ♯ miya osamu,
- ♯ rapunzel,
- ♯ sena robin,
- 𝄳 kamiki izumo,
- 𝄳 kija,
- 𝄳 moriyama shiemi,
- 𝄳 yona
Betrayal Session 17
Who: You lot
When: To be inserted into the timeline after completion
What: Betrayal at the House on the Game Tower
[ The game starts with you in elevators, the doors jammed shut. You can keep an eye on the city further and further below you, but there's no introduction to today's game.
It's just as well. Those of you who recognize it need no introduction to it. Those of you who don't couldn't be prepared by any host's opening spiel, anyway.
The elevator stops atop the central tower of the Tokyo Metropolitan Government building and then lurches unpleasantly, wrenching itself out of where elevators ought to go. The sudden movement jolts you, and when the doors open you spill out into a room.
Hopefully, with not too much time missing. ]
When: To be inserted into the timeline after completion
What: Betrayal at the House on the Game Tower
[ The game starts with you in elevators, the doors jammed shut. You can keep an eye on the city further and further below you, but there's no introduction to today's game.
It's just as well. Those of you who recognize it need no introduction to it. Those of you who don't couldn't be prepared by any host's opening spiel, anyway.
The elevator stops atop the central tower of the Tokyo Metropolitan Government building and then lurches unpleasantly, wrenching itself out of where elevators ought to go. The sudden movement jolts you, and when the doors open you spill out into a room.
Hopefully, with not too much time missing. ]
Re: CHAPEL
I hate that we start so far from the stairs...
[but he looks relieved.]
Re: CHAPEL
Re: CHAPEL
[pause]
... for the record, Levi-san is mad at me because I intervened when Wednesday-san shot Nine. Never mind the fact that she's the one who killed him in the first place, and then after getting offended at me he killed her.
Re: CHAPEL
Re: CHAPEL
It seems -- I mean, at least to me -- less dangerous to us as unitmates than the other ghost, but it still makes things difficult.
Is there anyone you want to try to find? Or anything?
Re: CHAPEL
[shakes his head] ...It, ah, might be better if I do not seek anyone out. And I am not certain of the rooms here, since...I did not make it far last time.
Re: CHAPEL
... yeah, um, the layout changed since last time too, so... some things seem more or less in the same place, but it's difficult to say for sure.
If Nine's here in this round, I'd like to find him, but I don't even know where to start looking.
Re: CHAPEL
...though, ah, if possible we should avoid small places. Or, ah, places where people might congregate.
Re: CHAPEL
[... rubs his hands over his face, shoulders drooping.]
Maybe we should just stay here. Try to keep safe that way...
Re: CHAPEL
...do you think we could, ah, try to block the door?
Re: CHAPEL
If... we dragged some of the pews over, maybe? I'm not sure how much they weigh. Do you want to try?
Re: CHAPEL
Re: CHAPEL
and rolled a 9.
so let's see about that.]
Re: CHAPEL
but does his scrawny best to help carry.]
...let's, ah, see if this works. I, ah, hope it does...
Re: CHAPEL
anyway anyone who wants to get into the chapel this direction: roll might vs 9 ]
Re: CHAPEL
Re: CHAPEL
Especially given the, ah...point of this game.
Re: CHAPEL
Re: CHAPEL
Especially if everyone is, ah, elsewhere...
Re: CHAPEL
[sits down on another pew.
... after a moment, lies down instead.
it's uncomfortable, because there is no such thing as a comfortable church pew, but whatever.]
For once.
Re: CHAPEL
It is, ah, fortunate...
Re: CHAPEL
... thanks. I wonder how many rounds it's been? And how many are left...?
Re: CHAPEL