Imeeji Idol Productions (
idolpro) wrote in
imeeji_frontstage2019-09-19 06:32 pm
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Entry tags:
- !games,
- amakura tomoe,
- ruler | kotomine shirou,
- ♪ amamiya ren,
- ♪ bakura ryou,
- ♪ edmond dantes,
- ♪ kurusu akira,
- ♪ malik ishtar,
- ♪ mutou yugi,
- ♪ todoroki shouto,
- ♪ velvet crowe,
- ♪ yami bakura,
- ♭ ascensuri cataracta,
- ♭ kaiba seto,
- ♭ kitagawa yusuke,
- ♭ niounomiya izumu,
- ♮ ouma kokichi,
- ♯ angra mainyu,
- ♯ kano shuuya,
- ♯ maruyama aya,
- ♯ matoi ryuko,
- ♯ miya atsumu,
- ♯ miya osamu,
- ♯ nero,
- ♯ ojiro sniper,
- 𝄳 dusk the miserable,
- 𝄳 kija,
- 𝄳 yona,
- 𝄵 kiryuu ren
Betrayal Session 10
Who: You lot
When: To be inserted into the timeline after completion
What: Betrayal at the House on the Game Tower
[ The game starts with you in elevators, the doors jammed shut. You can keep an eye on the city further and further below you, but there's no introduction to today's game.
It's just as well. Those of you who recognize it need no introduction to it. Those of you who don't couldn't be prepared by any host's opening spiel, anyway.
The elevator stops atop the central tower of the Tokyo Metropolitan Government building and then lurches unpleasantly, wrenching itself out of where elevators ought to go. The sudden movement jolts you, and when the doors open you spill out into a room.
Hopefully, with not too much time missing. ]
When: To be inserted into the timeline after completion
What: Betrayal at the House on the Game Tower
[ The game starts with you in elevators, the doors jammed shut. You can keep an eye on the city further and further below you, but there's no introduction to today's game.
It's just as well. Those of you who recognize it need no introduction to it. Those of you who don't couldn't be prepared by any host's opening spiel, anyway.
The elevator stops atop the central tower of the Tokyo Metropolitan Government building and then lurches unpleasantly, wrenching itself out of where elevators ought to go. The sudden movement jolts you, and when the doors open you spill out into a room.
Hopefully, with not too much time missing. ]
BALLROOM
There are entrances to the West, North, and East. ]
EVENT: MUTANT HOUSEPET
You must attempt a speed roll of 4+. If you fail, take one point of physical damage from the pet's attack. If you succeed, gain 1 sanity and 1 speed for freeing it.
Re: EVENT: MUTANT HOUSEPET
[pauses... putting a hand to the wall, before tearing at the plaster to let the poor creature out. rolled a 5! so gaining MORE sanity and speed for the attempt and freeing ... something?]
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Was that a cat?
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Whatever, we don't have time for that now.
If the layout is the same, there should be stairs somewhere south of here. And a coal chute in that direction---
[Points to the east]
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[TO THE EAST]
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1/2
Ah...!
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I remember there's a study to the east... and then a room with fire damage to the south. and the coal chute is to the east of that... after that, I don't know, I got separated from Silence there.
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Landing from the coal chute was... unfortunate. Last time.
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[Okay, sorry. That's funny]
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And then somehow, I was in another room, the arsenal, I think. But I don't know the way there from here.
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Don't remember that one.
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Re: BALLROOM
Re: BALLROOM