Imeeji Idol Productions (
idolpro) wrote in
imeeji_frontstage2019-09-19 06:32 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !games,
- amakura tomoe,
- ruler | kotomine shirou,
- ♪ amamiya ren,
- ♪ bakura ryou,
- ♪ edmond dantes,
- ♪ kurusu akira,
- ♪ malik ishtar,
- ♪ mutou yugi,
- ♪ todoroki shouto,
- ♪ velvet crowe,
- ♪ yami bakura,
- ♭ ascensuri cataracta,
- ♭ kaiba seto,
- ♭ kitagawa yusuke,
- ♭ niounomiya izumu,
- ♮ ouma kokichi,
- ♯ angra mainyu,
- ♯ kano shuuya,
- ♯ maruyama aya,
- ♯ matoi ryuko,
- ♯ miya atsumu,
- ♯ miya osamu,
- ♯ nero,
- ♯ ojiro sniper,
- 𝄳 dusk the miserable,
- 𝄳 kija,
- 𝄳 yona,
- 𝄵 kiryuu ren
Betrayal Session 10
Who: You lot
When: To be inserted into the timeline after completion
What: Betrayal at the House on the Game Tower
[ The game starts with you in elevators, the doors jammed shut. You can keep an eye on the city further and further below you, but there's no introduction to today's game.
It's just as well. Those of you who recognize it need no introduction to it. Those of you who don't couldn't be prepared by any host's opening spiel, anyway.
The elevator stops atop the central tower of the Tokyo Metropolitan Government building and then lurches unpleasantly, wrenching itself out of where elevators ought to go. The sudden movement jolts you, and when the doors open you spill out into a room.
Hopefully, with not too much time missing. ]
When: To be inserted into the timeline after completion
What: Betrayal at the House on the Game Tower
[ The game starts with you in elevators, the doors jammed shut. You can keep an eye on the city further and further below you, but there's no introduction to today's game.
It's just as well. Those of you who recognize it need no introduction to it. Those of you who don't couldn't be prepared by any host's opening spiel, anyway.
The elevator stops atop the central tower of the Tokyo Metropolitan Government building and then lurches unpleasantly, wrenching itself out of where elevators ought to go. The sudden movement jolts you, and when the doors open you spill out into a room.
Hopefully, with not too much time missing. ]
STUDY
Near the desk there is a door set into the wall for a dumbwaiter.
There are exits to the south and to the west.
Once per game, you may gain one point in a mental trait here. ]
EVENT: CLOSET DOOR
The Closet is now established to be in this room for the rest of this session unless removed.
Once during a character's turn, that character can roll 2 dice to open the Closet:
4: Draw an item card
2-3: Draw an event card.
0-1: Draw an event card and remove the Closet token.
Re: EVENT: CLOSET DOOR
EVENT: CREEPY CRAWLIES
You must attempt a sanity roll:
5+: You blink and they're gone. Gain 1 sanity.
1-4: Lose 1 sanity
0: Lose 2 sanity.
Re: EVENT: CREEPY CRAWLIES
[Scratches at her head, these are maybe friends but also maybe not friends?! IT sure does tickle at least, time to get a 4 and lose 1 sanity.]
no subject
Pulls her out of the way just as an ear-piercing shriek rings through the hallways.
-1 sanity.
Why is the house like this?]
no subject
I don't like iiiiiiiiiiit.
no subject
It's fine.
[It's not fine]
They're not real.
no subject
Re: EVENT: CLOSET DOOR
EVENT: LIGHTNING STRIKES
All characters on the roof or in an outside room must attempt a MIght roll.
0: Take 2 points of physical damage.
1-3: Take 1 point of physical damage.
4+: Nothing happens
Re: EVENT: LIGHTNING STRIKES
Re: EVENT: CLOSET DOOR
Re: STUDY
That again...
no subject
[A pause]
Let's just keep going.
[And heading south]
no subject
[he just nods and goes to follow]
no subject
Re: STUDY
but moving on!
WEST!]