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ghostofissues) wrote in
imeeji_frontstage2018-07-20 05:09 pm
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Entry tags:
- !days 011-020,
- !games,
- bride,
- jacob cross,
- ruler | kotomine shirou,
- xia igarashi,
- ♪ [_____],
- ♪ ace,
- ♪ ariel rendell,
- ♪ bakura ryou,
- ♪ crow armbrust,
- ♪ hak,
- ♪ itsuki shu,
- ♪ kurusu akira,
- ♪ lace,
- ♪ majima goro,
- ♪ midoriya izuku,
- ♪ nagai kei,
- ♪ nathan summers | cable,
- ♪ nito nazuna,
- ♪ ogata hyakunosuke,
- ♪ rean schwarzer,
- ♪ shin-ah,
- ♪ suou tatsuya,
- ♪ tomoegata naginata,
- ♪ wade wilson | deadpool,
- ♪ yami bakura,
- ♭ * mukuro,
- ♭ akechi goro,
- ♭ ardashir ibn ahmadi,
- ♭ dantalion,
- ♭ kaiba seto,
- ♭ nakahara chuuya,
- ♭ niounomiya izumu,
- ♭ wadanohara,
- ♮ ouma kokichi,
- ♯ harukawa maki,
- ♯ kano shuuya,
- ♯ miya atsumu,
- ♯ miya osamu,
- ♯ ojiro sniper,
- ♯ sakazaki yuuya,
- 𝄳 dusk the miserable,
- 𝄳 yona
~GAME~
Who: everyone!
When: day 17, morning
What: GAME TIME
[ today, when the GAMESHOW notification goes off and the phone maps lead you to the game tower, the debris is still everywhere, the lobby is empty, and the elevators are unlabeled. The rules don't appear on your screens until after everyone has filed in, the doors have shut behind you, and the elevators have started up and risen at least a few stories.
your phones light up with instructions at the same time as the elevators all shudder to a stop, and a sharp hissing noise starts up as thin blasts of air enter from the walls and fills the room with a horrible, horrible smell. like straight up sewer rank awful. Luckily you won't have to deal with it for long, since you pass out so fast you won't even remember hitting the ground.
You wake up on the floor of a room with the rest of your unit. Mukuro's face isn't on any screens, but the first thing you might process as you regain consciousness is his boyish voice filling the air, shifting from calmly informative to as energetic as ever. ]
… courtesy of danna's abilities, we have much more exacting control over a much broader range of possibilities. Ah, and the stars of our show have just begun to stir!
Then, let's go over the rules of today's event once more!
[ and then he does show up, waist-up on the large tv-sized screen on the wall, smiling brightly beside a diagram demonstrating different possible outcomes - labeled with T's and B's and X's over "losing" stick figures. ]
Prisoner's dilemma! The max-tension psychological classic, with a secret agent feel~
This one is all about trust and betrayal. Originally, two people would be interrogated separately for information, and told that they would be spared if they turned on their partner. But if both of them kept their mouths shut, then their captors would have less over them and they both could be saved. While if they both betrayed one another, then they would both be punished! For either of them to win, at least one of them would have to take the risk and decide to "trust"~
Today's game is a three-person variant, or rather, a three-unit variant! This means that instead of just one other person, our idols will have to carefully consider the thinking of two whole other groups of people in their decision-making! But like the standard "prisoner's dilemma," only one person each is placed at risk ☆ Just like a sacrifice!
[ briefly, the display switches to images of flower arrangements ]
Additionally, since the idols haven't been told who their partners are, we've provided them with a small means of communication - courtesy of this goryou - for them to find some way to identify themselves, earn the other units' "trust," and get a read on what kinds of people now hold the fate of their unitmate in their hands!
[ and back to Mukuro, a bust shot with the diagram gone now ]
The results this time will be a little more complicated than the original "win/lose" scenario. In this case, even trusting each other won't get a good result. Betraying each other is worse, but only betraying someone who trusts you will save your sacrifice and bring your unit victory~! That's why it's important to convince the other units to "trust" no matter what!
And trusting someone who ends up betraying you - well, wouldn't that be just horrible?
Leeet's go! ♥
When: day 17, morning
What: GAME TIME
[ today, when the GAMESHOW notification goes off and the phone maps lead you to the game tower, the debris is still everywhere, the lobby is empty, and the elevators are unlabeled. The rules don't appear on your screens until after everyone has filed in, the doors have shut behind you, and the elevators have started up and risen at least a few stories.
your phones light up with instructions at the same time as the elevators all shudder to a stop, and a sharp hissing noise starts up as thin blasts of air enter from the walls and fills the room with a horrible, horrible smell. like straight up sewer rank awful. Luckily you won't have to deal with it for long, since you pass out so fast you won't even remember hitting the ground.
You wake up on the floor of a room with the rest of your unit. Mukuro's face isn't on any screens, but the first thing you might process as you regain consciousness is his boyish voice filling the air, shifting from calmly informative to as energetic as ever. ]
… courtesy of danna's abilities, we have much more exacting control over a much broader range of possibilities. Ah, and the stars of our show have just begun to stir!
Then, let's go over the rules of today's event once more!
[ and then he does show up, waist-up on the large tv-sized screen on the wall, smiling brightly beside a diagram demonstrating different possible outcomes - labeled with T's and B's and X's over "losing" stick figures. ]
Prisoner's dilemma! The max-tension psychological classic, with a secret agent feel~
This one is all about trust and betrayal. Originally, two people would be interrogated separately for information, and told that they would be spared if they turned on their partner. But if both of them kept their mouths shut, then their captors would have less over them and they both could be saved. While if they both betrayed one another, then they would both be punished! For either of them to win, at least one of them would have to take the risk and decide to "trust"~
Today's game is a three-person variant, or rather, a three-unit variant! This means that instead of just one other person, our idols will have to carefully consider the thinking of two whole other groups of people in their decision-making! But like the standard "prisoner's dilemma," only one person each is placed at risk ☆ Just like a sacrifice!
[ briefly, the display switches to images of flower arrangements ]
Additionally, since the idols haven't been told who their partners are, we've provided them with a small means of communication - courtesy of this goryou - for them to find some way to identify themselves, earn the other units' "trust," and get a read on what kinds of people now hold the fate of their unitmate in their hands!
[ and back to Mukuro, a bust shot with the diagram gone now ]
The results this time will be a little more complicated than the original "win/lose" scenario. In this case, even trusting each other won't get a good result. Betraying each other is worse, but only betraying someone who trusts you will save your sacrifice and bring your unit victory~! That's why it's important to convince the other units to "trust" no matter what!
And trusting someone who ends up betraying you - well, wouldn't that be just horrible?
Leeet's go! ♥
Re: ENDGAME
No way...
[ Bad End=Dead End? Trashed? Both Taisho and Alcheme? ]
Re: ENDGAME
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[ Like. Not really, but, you know, still on a level that she's able to cope with/think through. ]
Did you happen to see who was hurt for alcheme?
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[ she's confused about the specifics of their relationship, but that seems to be the general gist of it. She. sighs. ]
So both of the adults of our team were targeted....
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A beat.]
What about...Taisho?
[he hasn’t seen Shuten, but...]
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[ WASN'T BAD END=DEAD END ONE OF THE TEAMS ADVOCATING FOR PLAYING LOW? ]
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What were they thinking?
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[ this. doesn't seem like them? she's. she wants an explanation. ]
... I'm going to go talk to Phoenix.
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[He was just saying he wanted another meeting to talk game strategy.]
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Phoenix... what happened?
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We didn't do it well enough.
We didn't really consider trusting, I guess.
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[ Although Wire is definitely having some. difficulties. ]
But our friends just got thrown underneath carriage wheels!
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[ just LOOK at all of those people who chose to trust. She was right, that the majority of them would. .... but... she also wasn't right about all of the ones she thought were trustworthy. ]
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Just what exactly happened in there?
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Our plan was to be upfront and tell the other teams, "we will betray you" so they would betray us back. We thought that way, no one would risk permanent damage. We thought it was the safest decision.
Either they didn't get the message.... or they chose to trust us anyway. It doesn't matter. We decided we would face the consequences— even if this wasn't what we wanted or expected, that still stands.
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Whatever happened to doing the least amount of damage to each other as possible!? And just exactly which flowers did you send to convey this intent?
[ i mean. she can see that there was... an attempt... at honesty. but still, who the hell would choose to automatically go for the worst possible outcome for all and think that was a great idea? ]
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