骸 (
ghostofissues) wrote in
imeeji_frontstage2018-07-20 05:09 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !days 011-020,
- !games,
- bride,
- jacob cross,
- ruler | kotomine shirou,
- xia igarashi,
- ♪ [_____],
- ♪ ace,
- ♪ ariel rendell,
- ♪ bakura ryou,
- ♪ crow armbrust,
- ♪ hak,
- ♪ itsuki shu,
- ♪ kurusu akira,
- ♪ lace,
- ♪ majima goro,
- ♪ midoriya izuku,
- ♪ nagai kei,
- ♪ nathan summers | cable,
- ♪ nito nazuna,
- ♪ ogata hyakunosuke,
- ♪ rean schwarzer,
- ♪ shin-ah,
- ♪ suou tatsuya,
- ♪ tomoegata naginata,
- ♪ wade wilson | deadpool,
- ♪ yami bakura,
- ♭ * mukuro,
- ♭ akechi goro,
- ♭ ardashir ibn ahmadi,
- ♭ dantalion,
- ♭ kaiba seto,
- ♭ nakahara chuuya,
- ♭ niounomiya izumu,
- ♭ wadanohara,
- ♮ ouma kokichi,
- ♯ harukawa maki,
- ♯ kano shuuya,
- ♯ miya atsumu,
- ♯ miya osamu,
- ♯ ojiro sniper,
- ♯ sakazaki yuuya,
- 𝄳 dusk the miserable,
- 𝄳 yona
~GAME~
Who: everyone!
When: day 17, morning
What: GAME TIME
[ today, when the GAMESHOW notification goes off and the phone maps lead you to the game tower, the debris is still everywhere, the lobby is empty, and the elevators are unlabeled. The rules don't appear on your screens until after everyone has filed in, the doors have shut behind you, and the elevators have started up and risen at least a few stories.
your phones light up with instructions at the same time as the elevators all shudder to a stop, and a sharp hissing noise starts up as thin blasts of air enter from the walls and fills the room with a horrible, horrible smell. like straight up sewer rank awful. Luckily you won't have to deal with it for long, since you pass out so fast you won't even remember hitting the ground.
You wake up on the floor of a room with the rest of your unit. Mukuro's face isn't on any screens, but the first thing you might process as you regain consciousness is his boyish voice filling the air, shifting from calmly informative to as energetic as ever. ]
… courtesy of danna's abilities, we have much more exacting control over a much broader range of possibilities. Ah, and the stars of our show have just begun to stir!
Then, let's go over the rules of today's event once more!
[ and then he does show up, waist-up on the large tv-sized screen on the wall, smiling brightly beside a diagram demonstrating different possible outcomes - labeled with T's and B's and X's over "losing" stick figures. ]
Prisoner's dilemma! The max-tension psychological classic, with a secret agent feel~
This one is all about trust and betrayal. Originally, two people would be interrogated separately for information, and told that they would be spared if they turned on their partner. But if both of them kept their mouths shut, then their captors would have less over them and they both could be saved. While if they both betrayed one another, then they would both be punished! For either of them to win, at least one of them would have to take the risk and decide to "trust"~
Today's game is a three-person variant, or rather, a three-unit variant! This means that instead of just one other person, our idols will have to carefully consider the thinking of two whole other groups of people in their decision-making! But like the standard "prisoner's dilemma," only one person each is placed at risk ☆ Just like a sacrifice!
[ briefly, the display switches to images of flower arrangements ]
Additionally, since the idols haven't been told who their partners are, we've provided them with a small means of communication - courtesy of this goryou - for them to find some way to identify themselves, earn the other units' "trust," and get a read on what kinds of people now hold the fate of their unitmate in their hands!
[ and back to Mukuro, a bust shot with the diagram gone now ]
The results this time will be a little more complicated than the original "win/lose" scenario. In this case, even trusting each other won't get a good result. Betraying each other is worse, but only betraying someone who trusts you will save your sacrifice and bring your unit victory~! That's why it's important to convince the other units to "trust" no matter what!
And trusting someone who ends up betraying you - well, wouldn't that be just horrible?
Leeet's go! ♥
When: day 17, morning
What: GAME TIME
[ today, when the GAMESHOW notification goes off and the phone maps lead you to the game tower, the debris is still everywhere, the lobby is empty, and the elevators are unlabeled. The rules don't appear on your screens until after everyone has filed in, the doors have shut behind you, and the elevators have started up and risen at least a few stories.
your phones light up with instructions at the same time as the elevators all shudder to a stop, and a sharp hissing noise starts up as thin blasts of air enter from the walls and fills the room with a horrible, horrible smell. like straight up sewer rank awful. Luckily you won't have to deal with it for long, since you pass out so fast you won't even remember hitting the ground.
You wake up on the floor of a room with the rest of your unit. Mukuro's face isn't on any screens, but the first thing you might process as you regain consciousness is his boyish voice filling the air, shifting from calmly informative to as energetic as ever. ]
… courtesy of danna's abilities, we have much more exacting control over a much broader range of possibilities. Ah, and the stars of our show have just begun to stir!
Then, let's go over the rules of today's event once more!
[ and then he does show up, waist-up on the large tv-sized screen on the wall, smiling brightly beside a diagram demonstrating different possible outcomes - labeled with T's and B's and X's over "losing" stick figures. ]
Prisoner's dilemma! The max-tension psychological classic, with a secret agent feel~
This one is all about trust and betrayal. Originally, two people would be interrogated separately for information, and told that they would be spared if they turned on their partner. But if both of them kept their mouths shut, then their captors would have less over them and they both could be saved. While if they both betrayed one another, then they would both be punished! For either of them to win, at least one of them would have to take the risk and decide to "trust"~
Today's game is a three-person variant, or rather, a three-unit variant! This means that instead of just one other person, our idols will have to carefully consider the thinking of two whole other groups of people in their decision-making! But like the standard "prisoner's dilemma," only one person each is placed at risk ☆ Just like a sacrifice!
[ briefly, the display switches to images of flower arrangements ]
Additionally, since the idols haven't been told who their partners are, we've provided them with a small means of communication - courtesy of this goryou - for them to find some way to identify themselves, earn the other units' "trust," and get a read on what kinds of people now hold the fate of their unitmate in their hands!
[ and back to Mukuro, a bust shot with the diagram gone now ]
The results this time will be a little more complicated than the original "win/lose" scenario. In this case, even trusting each other won't get a good result. Betraying each other is worse, but only betraying someone who trusts you will save your sacrifice and bring your unit victory~! That's why it's important to convince the other units to "trust" no matter what!
And trusting someone who ends up betraying you - well, wouldn't that be just horrible?
Leeet's go! ♥
Re: ENDGAME
It's true that in the long run, winning a game nets you surprisingly few games, considering the difference of investment. A live's much easier than the thought of torture and death.
Re: ENDGAME
Easier, and no one has to be hurt or hate you for it.
Re: ENDGAME
Re: ENDGAME
Re: ENDGAME
[ largely because that would be an inconvenience ]
And if my teammate being hurt means we lost.
Re: ENDGAME
Re: ENDGAME
Should I? It's not like the games require for it.
Re: ENDGAME
Re: ENDGAME
What would you define as a "friend"?
[ as if no one jumps immediately to mind ]
Re: ENDGAME
she's seen memories with people who have dog heads. Whole dog heads, Whiskers, not just the cutesy kemonomimi like you have. Dog heads, with dog snouts and tongues, talking with human words, wearing a suit, flapping around his middle-aged man hands.
At this point, she's not going to question someone not understanding the definition of the word "friend." ]
Do you mean the general qualities of a friend, or someone I would want to be friends with?
Re: ENDGAME
Let's go with both. I'll see if I know anyone that would fit.
Re: ENDGAME
In my case... for example...
[ uhhhh what're her best examples here ]
Gold and I can't cook, so we became friends when he helped keep me from setting the building on fire, and now we're learning to cook together. And Shuten, Abi, and Raijuu and I all have difficulties with technology, and they've all tried to be nice to me when I was upset even though Raijuu's really bad at it. And B always makes me laugh, and I always make him laugh, and he's a thoughtful person that cares about people and I like that about him.
... Does that explain anything?
Re: ENDGAME
Well.. I can think of someone I don't mind spending time with. We have similar hobbies, and even seem to have had similar jobs, from before this place. They say that they "trust" me.
[ trust has its own figurative airquotes around it, but at least there's ""someone""" ]
So would that qualify? I can't say that I really care about them, though.
Re: ENDGAME
Re: ENDGAME
[ hmm. ]
But what would caring about them feel like?
Re: ENDGAME
if you manage to make her accidentally become somewhat self aware from you innocent questions we may have to give you a prize. ]
Caring? Is.... Well, if you care about someone, then you think about them a lot, in a general sense. In a specific sense, if they're sad or upset or troubled, then you feel bad for them, and you want to do things to make them happy or help them. And when they're happy, you feel happy too.
Re: ENDGAME
and part of him still thinks caring people sounds like a pain in the ass tbh. ]
I see. If that's what you're using to define it ...
I can't say that I care about a single person here, yet.
Re: ENDGAME
...
But that doesn't mean he won't. ]
Then I'll be rooting for you, that you find someone who understands you, and someone you understand in turn.
Re: ENDGAME
no subject
[ i just had the most horrible idea of her buddy bonding with him. just to show him. what a human heart filled with love and hope is like. ]
no subject
he does seem a bit dubious. ]
I suppose, it's one of those things where I'll have to experience it before I fully understand it. Like "love".
no subject
... Normally that's the way it would work. ... If you're up to it, though, there's something else we could try.
no subject
no subject
no subject
If you wouldn't mind, then... I'd be interested. I at least would want to get a sense of what it feels like.
(no subject)
(no subject)