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ghostofissues) wrote in
imeeji_frontstage2018-07-20 05:09 pm
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Entry tags:
- !days 011-020,
- !games,
- bride,
- jacob cross,
- ruler | kotomine shirou,
- xia igarashi,
- ♪ [_____],
- ♪ ace,
- ♪ ariel rendell,
- ♪ bakura ryou,
- ♪ crow armbrust,
- ♪ hak,
- ♪ itsuki shu,
- ♪ kurusu akira,
- ♪ lace,
- ♪ majima goro,
- ♪ midoriya izuku,
- ♪ nagai kei,
- ♪ nathan summers | cable,
- ♪ nito nazuna,
- ♪ ogata hyakunosuke,
- ♪ rean schwarzer,
- ♪ shin-ah,
- ♪ suou tatsuya,
- ♪ tomoegata naginata,
- ♪ wade wilson | deadpool,
- ♪ yami bakura,
- ♭ * mukuro,
- ♭ akechi goro,
- ♭ ardashir ibn ahmadi,
- ♭ dantalion,
- ♭ kaiba seto,
- ♭ nakahara chuuya,
- ♭ niounomiya izumu,
- ♭ wadanohara,
- ♮ ouma kokichi,
- ♯ harukawa maki,
- ♯ kano shuuya,
- ♯ miya atsumu,
- ♯ miya osamu,
- ♯ ojiro sniper,
- ♯ sakazaki yuuya,
- 𝄳 dusk the miserable,
- 𝄳 yona
~GAME~
Who: everyone!
When: day 17, morning
What: GAME TIME
[ today, when the GAMESHOW notification goes off and the phone maps lead you to the game tower, the debris is still everywhere, the lobby is empty, and the elevators are unlabeled. The rules don't appear on your screens until after everyone has filed in, the doors have shut behind you, and the elevators have started up and risen at least a few stories.
your phones light up with instructions at the same time as the elevators all shudder to a stop, and a sharp hissing noise starts up as thin blasts of air enter from the walls and fills the room with a horrible, horrible smell. like straight up sewer rank awful. Luckily you won't have to deal with it for long, since you pass out so fast you won't even remember hitting the ground.
You wake up on the floor of a room with the rest of your unit. Mukuro's face isn't on any screens, but the first thing you might process as you regain consciousness is his boyish voice filling the air, shifting from calmly informative to as energetic as ever. ]
… courtesy of danna's abilities, we have much more exacting control over a much broader range of possibilities. Ah, and the stars of our show have just begun to stir!
Then, let's go over the rules of today's event once more!
[ and then he does show up, waist-up on the large tv-sized screen on the wall, smiling brightly beside a diagram demonstrating different possible outcomes - labeled with T's and B's and X's over "losing" stick figures. ]
Prisoner's dilemma! The max-tension psychological classic, with a secret agent feel~
This one is all about trust and betrayal. Originally, two people would be interrogated separately for information, and told that they would be spared if they turned on their partner. But if both of them kept their mouths shut, then their captors would have less over them and they both could be saved. While if they both betrayed one another, then they would both be punished! For either of them to win, at least one of them would have to take the risk and decide to "trust"~
Today's game is a three-person variant, or rather, a three-unit variant! This means that instead of just one other person, our idols will have to carefully consider the thinking of two whole other groups of people in their decision-making! But like the standard "prisoner's dilemma," only one person each is placed at risk ☆ Just like a sacrifice!
[ briefly, the display switches to images of flower arrangements ]
Additionally, since the idols haven't been told who their partners are, we've provided them with a small means of communication - courtesy of this goryou - for them to find some way to identify themselves, earn the other units' "trust," and get a read on what kinds of people now hold the fate of their unitmate in their hands!
[ and back to Mukuro, a bust shot with the diagram gone now ]
The results this time will be a little more complicated than the original "win/lose" scenario. In this case, even trusting each other won't get a good result. Betraying each other is worse, but only betraying someone who trusts you will save your sacrifice and bring your unit victory~! That's why it's important to convince the other units to "trust" no matter what!
And trusting someone who ends up betraying you - well, wouldn't that be just horrible?
Leeet's go! ♥
When: day 17, morning
What: GAME TIME
[ today, when the GAMESHOW notification goes off and the phone maps lead you to the game tower, the debris is still everywhere, the lobby is empty, and the elevators are unlabeled. The rules don't appear on your screens until after everyone has filed in, the doors have shut behind you, and the elevators have started up and risen at least a few stories.
your phones light up with instructions at the same time as the elevators all shudder to a stop, and a sharp hissing noise starts up as thin blasts of air enter from the walls and fills the room with a horrible, horrible smell. like straight up sewer rank awful. Luckily you won't have to deal with it for long, since you pass out so fast you won't even remember hitting the ground.
You wake up on the floor of a room with the rest of your unit. Mukuro's face isn't on any screens, but the first thing you might process as you regain consciousness is his boyish voice filling the air, shifting from calmly informative to as energetic as ever. ]
… courtesy of danna's abilities, we have much more exacting control over a much broader range of possibilities. Ah, and the stars of our show have just begun to stir!
Then, let's go over the rules of today's event once more!
[ and then he does show up, waist-up on the large tv-sized screen on the wall, smiling brightly beside a diagram demonstrating different possible outcomes - labeled with T's and B's and X's over "losing" stick figures. ]
Prisoner's dilemma! The max-tension psychological classic, with a secret agent feel~
This one is all about trust and betrayal. Originally, two people would be interrogated separately for information, and told that they would be spared if they turned on their partner. But if both of them kept their mouths shut, then their captors would have less over them and they both could be saved. While if they both betrayed one another, then they would both be punished! For either of them to win, at least one of them would have to take the risk and decide to "trust"~
Today's game is a three-person variant, or rather, a three-unit variant! This means that instead of just one other person, our idols will have to carefully consider the thinking of two whole other groups of people in their decision-making! But like the standard "prisoner's dilemma," only one person each is placed at risk ☆ Just like a sacrifice!
[ briefly, the display switches to images of flower arrangements ]
Additionally, since the idols haven't been told who their partners are, we've provided them with a small means of communication - courtesy of this goryou - for them to find some way to identify themselves, earn the other units' "trust," and get a read on what kinds of people now hold the fate of their unitmate in their hands!
[ and back to Mukuro, a bust shot with the diagram gone now ]
The results this time will be a little more complicated than the original "win/lose" scenario. In this case, even trusting each other won't get a good result. Betraying each other is worse, but only betraying someone who trusts you will save your sacrifice and bring your unit victory~! That's why it's important to convince the other units to "trust" no matter what!
And trusting someone who ends up betraying you - well, wouldn't that be just horrible?
Leeet's go! ♥
Re: ENDGAME
We didn't do it well enough.
We didn't really consider trusting, I guess.
Re: ENDGAME
Whose idea was that, and who all from your team was present when this decision was made?
Re: ENDGAME
no subject
Very well. You may share the blame together, then. I think it should go without saying that you all made a grave error.
no subject
But I'll be honest, I think I can take what we deserve better than Sanguine and Boss. So if you want to yell at me, go ahead, but go easy on them, if you can. Boss was willing to take a hard hit and the consequences for hitting hard, because we wanted to prevent this.
I know that doesn't make up for it, but he's the one who had the most to lose, and he still wanted to make it work to protect people, even if we did it wrong.
no subject
However, I cannot heed your request to spare Boss. He was the very first individual to suggest that mutual cooperation and playing without jumping to the most drastic conclusions be practiced. This cannot simply be overlooked.
no subject
I get that everyone has a right to be mad at us. I get things need to be said, that we have a lot to make up for. But right now, taking it out on Boss or Sanguine is just... pointless. It's self-satisfaction that hurts people already hurting themselves more than enough. Let me take the brunt of it until they can pick themselves up again.
no subject
Come here, Phoenix.
[ she beckons for him to come closer. ]
no subject
...
no subject
anyway
FACE SMOOSH into DUCK LIPS ]
Listen to me carefully, Phoenix; I only want to say this once. I have no intention of speaking to him regarding the matter today. As I said before, I'm not the one who was wronged. I simply said that it could not be overlooked.
I will come to speak with him--your team--at another time. But you need to stop trying to take all of the blame for everyone. It was everyone's choice--and so it is everyone's burden to bear. Not just your own. Do you understand?
no subject
He nods in her hold?]
no subject
[ She releases his face. ]
Now go get your unitmates and go back to your dorm as soon as you can. You all look to be in poor condition. Go rest and then figure out what to do after you have taken care of yourselves.
no subject
Okay... Thanks, Hiryuu.
no subject
she told herself that despite her feelings of sympathy and liking them, she wasn't going to comfort BE=DE, because they weren't the ones irrevocably damaged by their actions, however. she has a soft spot for babies who fuck up and know they fuck up and cry because they're guilty? so. she is in fact going to pull him into a hug. ]
Things will work out somehow, Phoenix. AlcheMe is not unforgiving. And Taisho may trust you all again, in time, if you can earn it genuinely. For now, just bare with their anger as bravely as you can, and you all must endeavor to learn what you can from today's mistake.
no subject
[Oh. He hiccups on a choked sob, leaning briefly into her hug, eyes squeezing shut with pain and tears he's trying to hold back.
For a few moments he's just silent, accepting her comfort, even if he really doesn't deserve it.]
no subject
Just give them some time, okay? Just like you all, they need time.
no subject
[Taking a deep breath and pulling away, smiling awkwardly as he wipes his eyes.]
Thanks Hiryuu.