Imeeji Idol Productions (
idolpro) wrote in
imeeji_frontstage2018-08-07 07:02 pm
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Entry tags:
- !days 021-030,
- !games,
- ruler | kotomine shirou,
- ♪ [_____],
- ♪ bakura ryou,
- ♪ crow armbrust,
- ♪ itsuki shu,
- ♪ jae-ha,
- ♪ kurusu akira,
- ♪ lace,
- ♪ nathan summers | cable,
- ♪ ogata hyakunosuke,
- ♪ rean schwarzer,
- ♪ shin-ah,
- ♪ suou tatsuya,
- ♭ * exael,
- ♭ akechi goro,
- ♭ dantalion,
- ♯ harukawa maki,
- ♯ ojiro sniper,
- ♯ sakazaki yuuya,
- 𝄳 yona
BETRAYAL AT THE HOUSE ON THE GAME TOWER - Session 9
Who: Exael and the rest of you lot
When: To be inserted into the timeline after completion
What: Betrayal at the House on the Game Tower
[ The GAME ALERT and map show on the screen of your phones— idols, you know what to do!
The Game Tower elevator doors are open to receive, and close once they have you in their confines and the broadcast monitors click on. You can keep an eye on the city further and further below you, as watch with your host's introduction to today's game.
At the very least it's not Mukuro's face on the screen this time. Instead it's Exael again, pigtails bouncing as she hops up from a grand low bow— it looks like they cut part of her broadcast spiel for you guys. With a showman's flair, she twirls and splays her arms as the camera zooms out to focus on a grand mansion, more Hollywood glamor than anything belonging in Tokyo.
"Summer has come to Tokyo, and so has the season's specialty: The Trial of Courage! Step right up, and charge right in because waiting won't help you at all! Here is a place even angels fear to tread! Azzy's very own, The House of Mirth and Betrayal! This place has a sordid past that casts a shadow as long as the valley of death, and soon our Idols will be adding their own pages to the tale!"
The elevator stops atop the central tower of the Tokyo Metropolitan Government building and then lurches unpleasantly, wrenching itself out of where elevators ought to go. The sudden movement jolts you, and when the doors open you spill out into into a room.
Hopefully, with not too much time missing. ]
When: To be inserted into the timeline after completion
What: Betrayal at the House on the Game Tower
[ The GAME ALERT and map show on the screen of your phones— idols, you know what to do!
The Game Tower elevator doors are open to receive, and close once they have you in their confines and the broadcast monitors click on. You can keep an eye on the city further and further below you, as watch with your host's introduction to today's game.
At the very least it's not Mukuro's face on the screen this time. Instead it's Exael again, pigtails bouncing as she hops up from a grand low bow— it looks like they cut part of her broadcast spiel for you guys. With a showman's flair, she twirls and splays her arms as the camera zooms out to focus on a grand mansion, more Hollywood glamor than anything belonging in Tokyo.
"Summer has come to Tokyo, and so has the season's specialty: The Trial of Courage! Step right up, and charge right in because waiting won't help you at all! Here is a place even angels fear to tread! Azzy's very own, The House of Mirth and Betrayal! This place has a sordid past that casts a shadow as long as the valley of death, and soon our Idols will be adding their own pages to the tale!"
The elevator stops atop the central tower of the Tokyo Metropolitan Government building and then lurches unpleasantly, wrenching itself out of where elevators ought to go. The sudden movement jolts you, and when the doors open you spill out into into a room.
Hopefully, with not too much time missing. ]
INSTRUCTIONS
[ Still have your minds? Try to hold onto those, as long as you can! As long as you're safe and sane, the goal is to explore as many rooms of the house as you can-- first come, first serve! Only the first person to explore a room gets the points for it.
If you lose your mind, you'll turn traitor to those around you, and you won't be able to help but try to do what the house wants you to do. With the house pushing upon you, both physical and mental distress are a danger to your sanity. Take care.
And take heart, too, even if you do turn traitor! It's another goal, and if you're doing badly at the other, this is a way to win! You haven't lost it all yet! Especially since the traitor goals are worth more points with the audience. ]
OOC Instructions:
Each team will have their traitor goal provided in a locked post of their starting room. Do not share your goal OOC, though do pay attention to other players' Do Not Wants when violence does occur.
Each room will be described with one paragraph of flavor text, which you can use to interact with each other but does not mechanically do anything or have dice rolls. Following the flavor text, the exits/entrances to the room will be listed, with one additional paragraph listing any other effects the room may have attached. Interacting with specific aspects listed after the entrances may give you stat bonuses, or stat detriments. Be aware of that! Flavor text from the first paragraph has no stat stuff attached.
Ping the runner the first time you enter a room, so we can get the description up for you.
The first time a room is entered, the first post will be descriptive. The second comment beneath that will be an event/item, unless the room does not have one attached, which would be noted in the first comment. Please wait for the second comment before responding to top-levels if you are the first person in a room.
If you are not the first person to go through a room, you can just comment beneath the top-level, there will not be another event/item for it.
Make rolls in the Discord roll channel as necessary. Rolls are made with 3 sided dice, minus the number of dice you're rolling, so zero is possible. Use the command .roll Xd3-X in the #dicebot channel on Discord, with X being the number of dice you're rolling.
If your character loses all of one stat, they lose the battle of the wills to the House. All their personal morals and concerns are overridden. If it helps, think of it as being possessed by a vengeful spirit. Those who have turned traitor do not get points for exploring rooms. The possessed do not need to reveal their status OOC to other players, as many Traitor goals need to be performed in certain areas-- it is up to player preference if you are going to overpower another PC and drag them there, or trick them to going somewhere with you. All traitor characters know the whole map. The insanity effect is temporary, and lasts only as long as the game does. Characters turn traitor on an individual basis; if a character hits a sanity break, it will not also impact their unitmates.
Stat sheet changes and traitor status both carry over into a new session. If your character ended a session with +2 might and -1 speed from their starting positions, they will start their next session with +2 might and -1 speed from their starting positions. If they turn traitor, they will remain a traitor until endgame.
Any team that completes a traitor goal is automatically a winner. If less than half the units complete their traitor goals, then the remaining winning units will be those who explored the most rooms.