Imeeji Idol Productions (
idolpro) wrote in
imeeji_frontstage2020-08-29 02:23 pm
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Entry tags:
- !games,
- emet-selch,
- lahabrea,
- lessariel,
- mizushiro hizumi,
- yuizaki hiyono,
- ♪ aurora mika,
- ♪ kuran yuuki,
- ♪ kurt vander,
- ♪ nakayama yayoi,
- ♪ todoroki shouto,
- ♭ * exael,
- ♭ ardyn izunia,
- ♭ atem,
- ♭ kaiba seto,
- ♭ lochaana naarabot,
- ♭ luna,
- ♭ reaper,
- ♭ shepherd,
- ♭ song hana,
- ♯ catra,
- ♯ kise ryouta,
- ♯ leonardo watch,
- ♯ maruyama aya,
- ♯ narumi ayumu,
- ♯ rapunzel,
- 𝄳 kida masaomi,
- 𝄳 yona
Betrayal 3: Session 26
Who: You lot
When: To be inserted into the timeline after completion
What: A Certain Game
[ You are in an elevator, and it is not ascending into the Game Tower, no. This time, it's taking you down. You can feel it in the pit of your stomach, watch through the glass chassis as stone scrolls up and away and all around you becomes darkness.
And then, a screen flickers on. A bright, cheerful woman with fluffy pigtails waves at you with one hand, a brightly colored plastic crazy straw that's been speared through a few mango chunks in her other. Exael winks and speaks to the camera.
"And with summer comes what we all look forward to~ Summer Break! It's time to get away from hot stuffy Tokyo, and get away from it all! And so, everyone, we've brought your faa~avorite idols home here to you! In one of our very special hotels, for a very special game! Clasp your hands in prayer, hope real hard, and maybe you'll get a front row seat to their presence in the Hotel Omphalos!"
"May this show grant you Mirth, because soon starts—"
The broadcast cuts out.
The light does not return, as the elevator doors open. Instead, color so bright it can't be drowned out by the darkness spills in, and erodes the car away. You are left standing in an unfamiliar Hotel, and the game is just beginning. ]
INSTRUCTIONS | SESSION LINKS | UNIT ROOMS | MAP
When: To be inserted into the timeline after completion
What: A Certain Game
[ You are in an elevator, and it is not ascending into the Game Tower, no. This time, it's taking you down. You can feel it in the pit of your stomach, watch through the glass chassis as stone scrolls up and away and all around you becomes darkness.
And then, a screen flickers on. A bright, cheerful woman with fluffy pigtails waves at you with one hand, a brightly colored plastic crazy straw that's been speared through a few mango chunks in her other. Exael winks and speaks to the camera.
"And with summer comes what we all look forward to~ Summer Break! It's time to get away from hot stuffy Tokyo, and get away from it all! And so, everyone, we've brought your faa~avorite idols home here to you! In one of our very special hotels, for a very special game! Clasp your hands in prayer, hope real hard, and maybe you'll get a front row seat to their presence in the Hotel Omphalos!"
"May this show grant you Mirth, because soon starts—"
The broadcast cuts out.
The light does not return, as the elevator doors open. Instead, color so bright it can't be drowned out by the darkness spills in, and erodes the car away. You are left standing in an unfamiliar Hotel, and the game is just beginning. ]
INSTRUCTIONS | SESSION LINKS | UNIT ROOMS | MAP
INSTRUCTIONS
These do not display until you have left the first room.
[ Welcome to the Hotel Omphalos! You're welcome to explore, for as long you want! Stay safe, stay sane, and the goal of the game is to explore as many rooms of the hotel as you can-- first come, and first serve! Only the first person to explore a room gets the points for it.
If you don't stay safe and sane, though, don't worry! We've set a special condition so all the losers can still play. Follow your scripts, and act your hearts out! ♥ ]
OOC Instructions:
Each team will have their traitor goal provided in a locked post of their starting room. Do not share your goal OOC, though do pay attention to other players' Do Not Wants when violence does occur.
Each room will be described with one paragraph of flavor text, which you can use to interact with each other but does not mechanically do anything or have dice rolls. Following the flavor text, the exits/entrances to the room will be listed, with one additional paragraph listing any other effects the room may have attached. Interacting with specific aspects listed after the entrances may give you stat bonuses, or stat detriments. Be aware of that! Flavor text from the first paragraph has no stat stuff attached.
Ping the runner the first time you enter a room, so we can get the description up for you.
The first time a room is entered, the first post will be descriptive. The second comment beneath that will be an event/item, unless the room does not have one attached, which would be noted in the first comment. Please wait for the second comment before responding to top-levels if you are the first person in a room.
If you are not the first person to go through a room, you can just comment beneath the top-level, there will not be another event/item for it.
Make rolls in the Discord roll channel as necessary. Rolls are made with 3 sided dice, minus the number of dice you're rolling, so zero is possible. Use the command .roll Xd3-X in the #dicebot channel on Discord, with X being the number of dice you're rolling.
If your character loses all of one stat, they lose the battle of the wills to the House. All their personal morals and concerns are overridden. If it helps, think of it as being possessed by a vengeful spirit. Those who have turned traitor do not get points for exploring rooms. The possessed do not need to reveal their status OOC to other players, as many Traitor goals need to be performed in certain areas-- it is up to player preference if you are going to overpower another PC and drag them there, or trick them to going somewhere with you. All traitor characters know the whole map. The insanity effect is temporary, and lasts only as long as the game does. Characters turn traitor on an individual basis; if a character hits a sanity break, it will not also impact their unitmates.
Stat sheet changes and traitor status both carry over into a new session. If your character ended a session with +2 might and -1 speed from their starting positions, they will start their next session with +2 might and -1 speed from their starting positions. If they turn traitor, they will remain a traitor until endgame.
Any team that completes a traitor goal is automatically a winner. If less than half the units complete their traitor goals, then the remaining winning units will be those who explored the most rooms.