Imeeji Idol Productions (
idolpro) wrote in
imeeji_frontstage2019-09-22 08:27 am
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Entry tags:
- !games,
- amakura tomoe,
- emet-selch,
- jacob cross,
- xia igarashi,
- ♪ amamiya ren,
- ♪ fujiwara katsue,
- ♪ gracious skylark,
- ♪ kagehira mika,
- ♪ kurusu akira,
- ♪ mutou yugi,
- ♪ okumura haru,
- ♪ todoroki shouto,
- ♪ tsukinaga leo,
- ♭ akechi goro,
- ♭ ascensuri cataracta,
- ♭ kaiba seto,
- ♭ scone who smiles,
- ♮ ouma kokichi,
- ♯ catra,
- ♯ kano shuuya,
- ♯ ojiro sniper,
- ♯ rapunzel,
- ♯ sena robin,
- ♯ sorrowful blade,
- ♯ will graham,
- 𝄳 marceline
Betrayal Session 19
Who: You lot
When: To be inserted into the timeline after completion
What: Betrayal at the House on the Game Tower
[ The game starts with you in elevators, the doors jammed shut. You can keep an eye on the city further and further below you, but there's no introduction to today's game.
It's just as well. Those of you who recognize it need no introduction to it. Those of you who don't couldn't be prepared by any host's opening spiel, anyway.
The elevator stops atop the central tower of the Tokyo Metropolitan Government building and then lurches unpleasantly, wrenching itself out of where elevators ought to go. The sudden movement jolts you, and when the doors open you spill out into a room.
Hopefully, with not too much time missing. ]
When: To be inserted into the timeline after completion
What: Betrayal at the House on the Game Tower
[ The game starts with you in elevators, the doors jammed shut. You can keep an eye on the city further and further below you, but there's no introduction to today's game.
It's just as well. Those of you who recognize it need no introduction to it. Those of you who don't couldn't be prepared by any host's opening spiel, anyway.
The elevator stops atop the central tower of the Tokyo Metropolitan Government building and then lurches unpleasantly, wrenching itself out of where elevators ought to go. The sudden movement jolts you, and when the doors open you spill out into a room.
Hopefully, with not too much time missing. ]
DYNAMITE + RING
Instead of attacking, you can throw the Dynamite through a connecting door into an adjacent room. Each explorer and monster with Might and Speed traits in that room must attempt a Sanity roll:
5+: Take no damage from Dynamite.
0-4: Take 4 points of mental damage.]
Re: DYNAMITE + RING
also.
RIGHT BACK AT YOU BUDDY except physical damage she has had ENOUGH OF THIS ]
Re: DYNAMITE + RING
It kills him quiet spectacularly --- double what was needed to kill him so it's all a bunch of mess and gore that decorates the junk room. How lovely! Even more junk!
If you decide to pick through it though, you can find covered in bits of blood.
- 1 axe
- 1 blood dagger
- 1 teacup
(if you pick up the other two, uh, i can find stats).
Congratulations!]
Re: DYNAMITE + RING
she willlllll take that axe, just in case, and just leave that blood dagger.
yikes. ]
Re: DYNAMITE + RING
Re: DYNAMITE + RING
Aaaaaaaaaaa.
Fuck, I hate this.
Re: DYNAMITE + RING
Re: DYNAMITE + RING
still sane unfortunately. ]
Re: DYNAMITE + RING
Re: DYNAMITE + RING
grips at her skull and grinds her teeth ]
Re: DYNAMITE + RING
his hands fly to his head immediately as he crouches down, but he doesn't make a sound. it's fine. this is fine it's fine it's fine he's fine it's fine it's fine this too is a valuable experience he feels fine. ]
Re: DYNAMITE + RING
Re: DYNAMITE + RING
Keeeeennnnnnnnn! [ mimicking a 'whine' ]
I'm getting bored here, so let's keep going! Let's go to that pentagram room!!