Imeeji Idol Productions (
idolpro) wrote in
imeeji_frontstage2019-09-20 07:41 pm
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Entry tags:
- !games,
- jacob cross,
- xia igarashi,
- yuizaki hiyono,
- ♪ dino cavallone,
- ♪ gokudera hayato,
- ♪ gracious skylark,
- ♪ hibari kyouya,
- ♪ hlasoh,
- ♪ kiryuu zero,
- ♪ kuran yuuki,
- ♪ kurusu akira,
- ♪ mutou yugi,
- ♪ okumura haru,
- ♭ akechi goro,
- ♭ atem,
- ♭ kaiba seto,
- ♭ kitagawa yusuke,
- ♭ lochaana naarabot,
- ♯ catra,
- ♯ harukawa maki
BETRAYAL SESSION 14
Who: You lot
When: To be inserted into the timeline after completion
What: Betrayal at the House on the Game Tower
[ The game starts with you in elevators, the doors jammed shut. You can keep an eye on the city further and further below you, but there's no introduction to today's game.
It's just as well. Those of you who recognize it need no introduction to it. Those of you who don't couldn't be prepared by any host's opening spiel, anyway.
The elevator stops atop the central tower of the Tokyo Metropolitan Government building and then lurches unpleasantly, wrenching itself out of where elevators ought to go. The sudden movement jolts you, and when the doors open you spill out into a room.
Hopefully, with not too much time missing. ]
When: To be inserted into the timeline after completion
What: Betrayal at the House on the Game Tower
[ The game starts with you in elevators, the doors jammed shut. You can keep an eye on the city further and further below you, but there's no introduction to today's game.
It's just as well. Those of you who recognize it need no introduction to it. Those of you who don't couldn't be prepared by any host's opening spiel, anyway.
The elevator stops atop the central tower of the Tokyo Metropolitan Government building and then lurches unpleasantly, wrenching itself out of where elevators ought to go. The sudden movement jolts you, and when the doors open you spill out into a room.
Hopefully, with not too much time missing. ]
EVENT: REVOLVING WALL
On a wall lacking an exit, the wall switch connects this room to another room it was not previously visibly connected to. A character in either room can attempt a knowledge roll to use the Wall Switch.
3+: The character finds the hidden switch and goes through.
0-2: That explorer can't find the hidden switch and can't go through.
no subject
And through the wall we go.]