a_fine_human (
a_fine_human) wrote in
imeeji_frontstage2018-07-31 07:42 pm
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Who: Three and Intensity and whoever else
Where: Dining area
When: Day 21. When everyone else is at the onsen, there were two assholes arguing. It's a live.
[Three is leaning aggressively on the dining table picking at his distasteful food]
So, have you realized how dumb it is to refuse to buy memories, yet?
Where: Dining area
When: Day 21. When everyone else is at the onsen, there were two assholes arguing. It's a live.
[Three is leaning aggressively on the dining table picking at his distasteful food]
So, have you realized how dumb it is to refuse to buy memories, yet?
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[ hmm ]
They've help put things into context for me. What have you been buying?
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And saving up for a side project with a very large price tag.
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Well, I learned that if you don't aim for a soldier's vitals, they'll lag behind and slow their entire group down while they try to help him. Instead of aiming for a killing blow and having them leave the corpse behind right away.
[ look this is valuable knowledge here Intensity. ]
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A very sound strategy. And one applicable to a variety of situations.
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I thought so too. That's something that takes experience on a battlefield to figure out, isn't it?
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[ all very valuable! ]
The other ...
[ he seems to debate how to phrase this; ]
I learned that even with memories I had room to improve, in learning how to persuade others.
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You have guts to admit learning such a thing out in the open.
[And on camera no less]
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I mean, you could be playing up a redemption arc right now. I bet the audience would love that. And many of the people here.
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What is there to "redeem" me from? Someone who found an effective tactic to fight his enemies? Someone who would do anything to win?
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[ hmm. ]
If I'm being given good reason to cooperate I will. It's a cost benefit analyses for me.
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But I wonder what you consider a good reason? Good enough that your unit actually managed to successfully form a trust circle in the last game.
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It's lucky for him it worked out.
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The producers pair two teams that hit the hardest last game with team paladin and surprise, surprise - a ray of hope was found that gives all those teams a fuzzy feeling.
Meanwhile, they also put three squishy teams together and now all their tender feelings are hurt. So the numbers of martyrs and the distrustful have now risen.
By being lulled into a false sense of security, aren't you falling right into the producers' trap?
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