ghostofissues: (9)
骸 ([personal profile] ghostofissues) wrote in [community profile] imeeji_frontstage2018-07-20 05:09 pm

~GAME~

Who: everyone!
When: day 17, morning
What: GAME TIME

[ today, when the GAMESHOW notification goes off and the phone maps lead you to the game tower, the debris is still everywhere, the lobby is empty, and the elevators are unlabeled. The rules don't appear on your screens until after everyone has filed in, the doors have shut behind you, and the elevators have started up and risen at least a few stories.

your phones light up with instructions at the same time as the elevators all shudder to a stop, and a sharp hissing noise starts up as thin blasts of air enter from the walls and fills the room with a horrible, horrible smell. like straight up sewer rank awful. Luckily you won't have to deal with it for long, since you pass out so fast you won't even remember hitting the ground.

You wake up on the floor of a room with the rest of your unit. Mukuro's face isn't on any screens, but the first thing you might process as you regain consciousness is his boyish voice filling the air, shifting from calmly informative to as energetic as ever. ]

… courtesy of danna's abilities, we have much more exacting control over a much broader range of possibilities. Ah, and the stars of our show have just begun to stir!

Then, let's go over the rules of today's event once more!

[ and then he does show up, waist-up on the large tv-sized screen on the wall, smiling brightly beside a diagram demonstrating different possible outcomes - labeled with T's and B's and X's over "losing" stick figures. ]

Prisoner's dilemma! The max-tension psychological classic, with a secret agent feel~

This one is all about trust and betrayal. Originally, two people would be interrogated separately for information, and told that they would be spared if they turned on their partner. But if both of them kept their mouths shut, then their captors would have less over them and they both could be saved. While if they both betrayed one another, then they would both be punished! For either of them to win, at least one of them would have to take the risk and decide to "trust"~

Today's game is a three-person variant, or rather, a three-unit variant! This means that instead of just one other person, our idols will have to carefully consider the thinking of two whole other groups of people in their decision-making! But like the standard "prisoner's dilemma," only one person each is placed at risk ☆ Just like a sacrifice!

[ briefly, the display switches to images of flower arrangements ]

Additionally, since the idols haven't been told who their partners are, we've provided them with a small means of communication - courtesy of this goryou - for them to find some way to identify themselves, earn the other units' "trust," and get a read on what kinds of people now hold the fate of their unitmate in their hands!

[ and back to Mukuro, a bust shot with the diagram gone now ]

The results this time will be a little more complicated than the original "win/lose" scenario. In this case, even trusting each other won't get a good result. Betraying each other is worse, but only betraying someone who trusts you will save your sacrifice and bring your unit victory~! That's why it's important to convince the other units to "trust" no matter what!

And trusting someone who ends up betraying you - well, wouldn't that be just horrible?

Leeet's go! ♥
unbr8kable: (>:()

[personal profile] unbr8kable 2018-07-21 06:38 am (UTC)(link)
No. You didn't even really pick us. Plus, you let me punch you for it.
bluescreenwhitedragon: ([--] Dictator of Domino City)

[personal profile] bluescreenwhitedragon 2018-07-21 06:44 am (UTC)(link)
Then the same applies. You didn't know it was us and you're going to make it up to Angel. So I'm not going to hold it against you.

Angel understood the consequences of the game and decided that she would rather have one person take the hit instead of two. Even if everyone else on the unit thinks she made the wrong choice.

But in the end, it was her choice. And I won't undermine that.

[personal profile] unbr8kable 2018-07-21 07:19 am (UTC)(link)
...So that's why. Huh...
bluescreenwhitedragon: ([Ira-ira] Blue eyes (tm))

[personal profile] bluescreenwhitedragon 2018-07-21 07:28 am (UTC)(link)
Were you expecting a different answer?
unbr8kable: (welp)

[personal profile] unbr8kable 2018-07-21 07:49 am (UTC)(link)
Just thinking you're not as shit with flowers as I thought. Not so good at steamrolling, though.
bluescreenwhitedragon: ([Ira-ira] I don't care)

[personal profile] bluescreenwhitedragon 2018-07-21 07:51 am (UTC)(link)
I'll beat you in games that matter.

I don't need producers to set up anonymous death traps to get my thrills.
unbr8kable: (12)

[personal profile] unbr8kable 2018-07-21 07:58 am (UTC)(link)
Does anybody?

...There has to be a way to get to those guys. Just 'cause they think they've got the advantage...
bluescreenwhitedragon: ([Card] GY)

[personal profile] bluescreenwhitedragon 2018-07-21 08:04 am (UTC)(link)
Good to hear that you're not losing sight of the actual end goal.
unbr8kable: (06)

[personal profile] unbr8kable 2018-07-21 08:09 am (UTC)(link)
Who wants to be top attraction in the zoo when you could be out in the wild?
bluescreenwhitedragon: Credit: iconic ([Smirk] Just another day at the office)

[personal profile] bluescreenwhitedragon 2018-07-21 08:11 am (UTC)(link)
People who get distracted by stupid shit that doesn't matter in the long run.
unbr8kable: (naoki)

[personal profile] unbr8kable 2018-07-21 08:17 am (UTC)(link)
Gotta stay on target. And keey eyes out for other targets, I guess.
bluescreenwhitedragon: Credit: iconic ([Smirk] Going to kidnap you)

[personal profile] bluescreenwhitedragon 2018-07-21 08:19 am (UTC)(link)
Something like that.

Go home and rest, Nemesis. You look awful.

[personal profile] unbr8kable 2018-07-21 08:33 am (UTC)(link)
But Dad, awful's in and how else am I gonna impress the cool girls?

[she rolls her eyes, but they feel kinda gritty so maybe it takes away from the effect]

...What're you gonna do?
bluescreenwhitedragon: ([Smirk] Kaibaman)

[personal profile] bluescreenwhitedragon 2018-07-21 07:53 pm (UTC)(link)
Make sure Angel makes it back to the dorms so the team moms can fuss over here.

[Pointing to the AlcehME!/Taisho/Bad End=Dead end horror triangle]

Assess what happened with that other clusterfuck.

And then back to work.
unbr8kable: (really now)

[personal profile] unbr8kable 2018-07-21 10:49 pm (UTC)(link)
Kinda seems like they're just flower-illiterate. Not sure how that would've happened otherwise.

So don't work too hard.
bluescreenwhitedragon: ([Ira-ira] I don't care)

[personal profile] bluescreenwhitedragon 2018-07-22 01:08 am (UTC)(link)
True, but I've got business partners on all three teams. And they definitely don't qualify under the punch and forgive category.
unbr8kable: (sir puffs)

[personal profile] unbr8kable 2018-07-22 02:54 am (UTC)(link)
"Business partners"?

[slight amusement, before falling serious again]

They might need some time to simmer down if you're trying to open trade negotiations or whatever. Though you might end up getting team mommed into delays in your company roadmap, anyway.
bluescreenwhitedragon: ([Smirk] Fake it til you make it)

[personal profile] bluescreenwhitedragon 2018-07-22 03:08 am (UTC)(link)
Don't worry. Just some reconnaissance. Dealing with emotionally compromised people is only handled on a need-to-do basis.
unbr8kable: (01)

[personal profile] unbr8kable 2018-07-22 03:12 am (UTC)(link)
Kinda feel like in most cases you might wanna bring in a specialist, but hey, you do you.
bluescreenwhitedragon: ([--] Dictator of Domino City)

[personal profile] bluescreenwhitedragon 2018-07-22 03:25 am (UTC)(link)
Normally, I would completely agree with you. But too bad my head of PR and damage control are on those teams.

So I'm going to have to do it myself.
unbr8kable: (sir puffs)

[personal profile] unbr8kable 2018-07-22 04:15 am (UTC)(link)
Hopefully the shock of the chief of operations coming down from on high will be enough to get them to cooperate.

[and more seriously]

...Good luck.