ghostofissues: (9)
骸 ([personal profile] ghostofissues) wrote in [community profile] imeeji_frontstage2018-07-20 05:09 pm

~GAME~

Who: everyone!
When: day 17, morning
What: GAME TIME

[ today, when the GAMESHOW notification goes off and the phone maps lead you to the game tower, the debris is still everywhere, the lobby is empty, and the elevators are unlabeled. The rules don't appear on your screens until after everyone has filed in, the doors have shut behind you, and the elevators have started up and risen at least a few stories.

your phones light up with instructions at the same time as the elevators all shudder to a stop, and a sharp hissing noise starts up as thin blasts of air enter from the walls and fills the room with a horrible, horrible smell. like straight up sewer rank awful. Luckily you won't have to deal with it for long, since you pass out so fast you won't even remember hitting the ground.

You wake up on the floor of a room with the rest of your unit. Mukuro's face isn't on any screens, but the first thing you might process as you regain consciousness is his boyish voice filling the air, shifting from calmly informative to as energetic as ever. ]

… courtesy of danna's abilities, we have much more exacting control over a much broader range of possibilities. Ah, and the stars of our show have just begun to stir!

Then, let's go over the rules of today's event once more!

[ and then he does show up, waist-up on the large tv-sized screen on the wall, smiling brightly beside a diagram demonstrating different possible outcomes - labeled with T's and B's and X's over "losing" stick figures. ]

Prisoner's dilemma! The max-tension psychological classic, with a secret agent feel~

This one is all about trust and betrayal. Originally, two people would be interrogated separately for information, and told that they would be spared if they turned on their partner. But if both of them kept their mouths shut, then their captors would have less over them and they both could be saved. While if they both betrayed one another, then they would both be punished! For either of them to win, at least one of them would have to take the risk and decide to "trust"~

Today's game is a three-person variant, or rather, a three-unit variant! This means that instead of just one other person, our idols will have to carefully consider the thinking of two whole other groups of people in their decision-making! But like the standard "prisoner's dilemma," only one person each is placed at risk ☆ Just like a sacrifice!

[ briefly, the display switches to images of flower arrangements ]

Additionally, since the idols haven't been told who their partners are, we've provided them with a small means of communication - courtesy of this goryou - for them to find some way to identify themselves, earn the other units' "trust," and get a read on what kinds of people now hold the fate of their unitmate in their hands!

[ and back to Mukuro, a bust shot with the diagram gone now ]

The results this time will be a little more complicated than the original "win/lose" scenario. In this case, even trusting each other won't get a good result. Betraying each other is worse, but only betraying someone who trusts you will save your sacrifice and bring your unit victory~! That's why it's important to convince the other units to "trust" no matter what!

And trusting someone who ends up betraying you - well, wouldn't that be just horrible?

Leeet's go! ♥
sancrimony: (☩ 064)

Re: ENDGAME

[personal profile] sancrimony 2018-07-21 06:20 am (UTC)(link)
Does it? I think it makes sense regardless, but - thank you for cooperating, Whisky-san.
eatsthecanary: (pic#12436843)

Re: ENDGAME

[personal profile] eatsthecanary 2018-07-21 06:25 am (UTC)(link)
You really have Silver to thank.
sancrimony: (☨ 101)

Re: ENDGAME

[personal profile] sancrimony 2018-07-21 06:26 am (UTC)(link)
He suggested it to you?
eatsthecanary: (pic#12436848)

Re: ENDGAME

[personal profile] eatsthecanary 2018-07-21 06:28 am (UTC)(link)
He helped convince me.
sancrimony: (🕆 053)

Re: ENDGAME

[personal profile] sancrimony 2018-07-21 08:14 am (UTC)(link)
Do you regret the choice?
eatsthecanary: (pic#12391726)

Re: ENDGAME

[personal profile] eatsthecanary 2018-07-21 08:19 am (UTC)(link)
I would have preferred winning. But this has its benefits too.

[ and, speaking of losing, ]

Can I ask for something from you?
sancrimony: (☨ 110)

Re: ENDGAME

[personal profile] sancrimony 2018-07-21 08:36 am (UTC)(link)
Mm? What is it?
eatsthecanary: (pic#12391685)

Re: ENDGAME

[personal profile] eatsthecanary 2018-07-21 08:40 am (UTC)(link)
... It hurts when I touch anyone. Would you be able to fix that?
sancrimony: (🕈 243)

Re: ENDGAME

[personal profile] sancrimony 2018-07-21 08:41 am (UTC)(link)
. . . I can remove the pain, but I don't think that would be very pleasant . . . ?
eatsthecanary: (pic#12436850)

Re: ENDGAME

[personal profile] eatsthecanary 2018-07-21 08:45 am (UTC)(link)
What do you mean, remove it?
sancrimony: (🕆 060)

Re: ENDGAME

[personal profile] sancrimony 2018-07-21 08:47 am (UTC)(link)
To be accurate, I can remove all "sensation" from you, so that you can't feel anything at all.
eatsthecanary: (pic#12436849)

Re: ENDGAME

[personal profile] eatsthecanary 2018-07-21 08:49 am (UTC)(link)



That'd be a bit too much.
sancrimony: (☩ 070)

Re: ENDGAME

[personal profile] sancrimony 2018-07-21 08:56 am (UTC)(link)
Right?

What I can however do is localize it to one area, so you can still have sensation in other parts of your body . . . however, I'm uncertain this ailment is something that can simply have the pain removed from it. Pain is, after all, an indication that something is wrong, no?
eatsthecanary: (pic#12436865)

Re: ENDGAME

[personal profile] eatsthecanary 2018-07-21 09:10 am (UTC)(link)
When I'm touched ... It feels like my heart starts seizing up. It's only that that hurts. Would you be able to "numb" that?
sancrimony: (☩ 069)

Re: ENDGAME

[personal profile] sancrimony 2018-07-21 09:51 am (UTC)(link)
I think as long as I'm touching you, I could. That would only work for as long as I'm there, though.