ghostofissues: (9)
骸 ([personal profile] ghostofissues) wrote in [community profile] imeeji_frontstage2018-07-20 05:09 pm

~GAME~

Who: everyone!
When: day 17, morning
What: GAME TIME

[ today, when the GAMESHOW notification goes off and the phone maps lead you to the game tower, the debris is still everywhere, the lobby is empty, and the elevators are unlabeled. The rules don't appear on your screens until after everyone has filed in, the doors have shut behind you, and the elevators have started up and risen at least a few stories.

your phones light up with instructions at the same time as the elevators all shudder to a stop, and a sharp hissing noise starts up as thin blasts of air enter from the walls and fills the room with a horrible, horrible smell. like straight up sewer rank awful. Luckily you won't have to deal with it for long, since you pass out so fast you won't even remember hitting the ground.

You wake up on the floor of a room with the rest of your unit. Mukuro's face isn't on any screens, but the first thing you might process as you regain consciousness is his boyish voice filling the air, shifting from calmly informative to as energetic as ever. ]

… courtesy of danna's abilities, we have much more exacting control over a much broader range of possibilities. Ah, and the stars of our show have just begun to stir!

Then, let's go over the rules of today's event once more!

[ and then he does show up, waist-up on the large tv-sized screen on the wall, smiling brightly beside a diagram demonstrating different possible outcomes - labeled with T's and B's and X's over "losing" stick figures. ]

Prisoner's dilemma! The max-tension psychological classic, with a secret agent feel~

This one is all about trust and betrayal. Originally, two people would be interrogated separately for information, and told that they would be spared if they turned on their partner. But if both of them kept their mouths shut, then their captors would have less over them and they both could be saved. While if they both betrayed one another, then they would both be punished! For either of them to win, at least one of them would have to take the risk and decide to "trust"~

Today's game is a three-person variant, or rather, a three-unit variant! This means that instead of just one other person, our idols will have to carefully consider the thinking of two whole other groups of people in their decision-making! But like the standard "prisoner's dilemma," only one person each is placed at risk ☆ Just like a sacrifice!

[ briefly, the display switches to images of flower arrangements ]

Additionally, since the idols haven't been told who their partners are, we've provided them with a small means of communication - courtesy of this goryou - for them to find some way to identify themselves, earn the other units' "trust," and get a read on what kinds of people now hold the fate of their unitmate in their hands!

[ and back to Mukuro, a bust shot with the diagram gone now ]

The results this time will be a little more complicated than the original "win/lose" scenario. In this case, even trusting each other won't get a good result. Betraying each other is worse, but only betraying someone who trusts you will save your sacrifice and bring your unit victory~! That's why it's important to convince the other units to "trust" no matter what!

And trusting someone who ends up betraying you - well, wouldn't that be just horrible?

Leeet's go! ♥
sonof: (88)

Re: ENDGAME

[personal profile] sonof 2018-07-21 05:49 am (UTC)(link)
I suppose if you care to make him feel better, if nothing else, groveling might go a long ways.
criminaljustice: (078)

Re: ENDGAME

[personal profile] criminaljustice 2018-07-21 05:51 am (UTC)(link)
[on the one hand, this is probably you poking for a reaction.

on the other hand, it's not like I have any pride at this point, so like]

If it'll make it any easier for him.
sonof: (8)

Re: ENDGAME

[personal profile] sonof 2018-07-21 06:02 am (UTC)(link)
I could be wrong, but it very well might.
criminaljustice: (147)

Re: ENDGAME

[personal profile] criminaljustice 2018-07-21 03:31 pm (UTC)(link)
Okami said he'll check.

[since like. approaching now would be dumb. sorry for Phoenix, he's new]
sonof: (17)

Re: ENDGAME

[personal profile] sonof 2018-07-22 12:25 am (UTC)(link)
Likely for the best.

I'd like to get along again, for what it's worth. But it isn't up to me, really.
criminaljustice: (077)

Re: ENDGAME

[personal profile] criminaljustice 2018-07-22 12:32 am (UTC)(link)
... I understand. We'll follow Taisho's wishes, either way it goes.

[it's sincere. but also... mechanically said. he's--he's trying his best??]
sonof: (73)

Re: ENDGAME

[personal profile] sonof 2018-07-22 12:50 am (UTC)(link)
We're individuals, you know.
criminaljustice: (257)

Re: ENDGAME

[personal profile] criminaljustice 2018-07-22 12:57 am (UTC)(link)
I know. I meant in games, too.
sonof: (91)

Re: ENDGAME

[personal profile] sonof 2018-07-22 01:21 am (UTC)(link)
The point remains. Even if we were to all agree that Marin and Zea get first say, I doubt they'd have the same preferences between the two of them. And in the end, I may be about the only one appeased if you were all to simply do as I say, which is a bit of a meaningless pursuit when I'm not angry in the least.

Well, at the very least, when making amends with a broken-hearted woman, good diplomacy isn't the best approach. If she feels you're handling it more maturely than she is, it may just make her angrier, really.
criminaljustice: (250)

Re: ENDGAME

[personal profile] criminaljustice 2018-07-22 02:10 am (UTC)(link)
... I don't think that will be the problem.
sonof: (20)

Re: ENDGAME

[personal profile] sonof 2018-07-22 02:26 am (UTC)(link)
[ shrugs ]

Well, I wouldn't know how you've been speaking to her. Or how she's been taking it, aside from the obvious. I'd just rather she not lose anything important to her.