ghostofissues: (9)
骸 ([personal profile] ghostofissues) wrote in [community profile] imeeji_frontstage2018-07-20 05:09 pm

~GAME~

Who: everyone!
When: day 17, morning
What: GAME TIME

[ today, when the GAMESHOW notification goes off and the phone maps lead you to the game tower, the debris is still everywhere, the lobby is empty, and the elevators are unlabeled. The rules don't appear on your screens until after everyone has filed in, the doors have shut behind you, and the elevators have started up and risen at least a few stories.

your phones light up with instructions at the same time as the elevators all shudder to a stop, and a sharp hissing noise starts up as thin blasts of air enter from the walls and fills the room with a horrible, horrible smell. like straight up sewer rank awful. Luckily you won't have to deal with it for long, since you pass out so fast you won't even remember hitting the ground.

You wake up on the floor of a room with the rest of your unit. Mukuro's face isn't on any screens, but the first thing you might process as you regain consciousness is his boyish voice filling the air, shifting from calmly informative to as energetic as ever. ]

… courtesy of danna's abilities, we have much more exacting control over a much broader range of possibilities. Ah, and the stars of our show have just begun to stir!

Then, let's go over the rules of today's event once more!

[ and then he does show up, waist-up on the large tv-sized screen on the wall, smiling brightly beside a diagram demonstrating different possible outcomes - labeled with T's and B's and X's over "losing" stick figures. ]

Prisoner's dilemma! The max-tension psychological classic, with a secret agent feel~

This one is all about trust and betrayal. Originally, two people would be interrogated separately for information, and told that they would be spared if they turned on their partner. But if both of them kept their mouths shut, then their captors would have less over them and they both could be saved. While if they both betrayed one another, then they would both be punished! For either of them to win, at least one of them would have to take the risk and decide to "trust"~

Today's game is a three-person variant, or rather, a three-unit variant! This means that instead of just one other person, our idols will have to carefully consider the thinking of two whole other groups of people in their decision-making! But like the standard "prisoner's dilemma," only one person each is placed at risk ☆ Just like a sacrifice!

[ briefly, the display switches to images of flower arrangements ]

Additionally, since the idols haven't been told who their partners are, we've provided them with a small means of communication - courtesy of this goryou - for them to find some way to identify themselves, earn the other units' "trust," and get a read on what kinds of people now hold the fate of their unitmate in their hands!

[ and back to Mukuro, a bust shot with the diagram gone now ]

The results this time will be a little more complicated than the original "win/lose" scenario. In this case, even trusting each other won't get a good result. Betraying each other is worse, but only betraying someone who trusts you will save your sacrifice and bring your unit victory~! That's why it's important to convince the other units to "trust" no matter what!

And trusting someone who ends up betraying you - well, wouldn't that be just horrible?

Leeet's go! ♥
rollwillpowercheck: Doujinshi by Leche. (In our defense we're morons.)

Re: ENDGAME

[personal profile] rollwillpowercheck 2018-07-21 04:53 am (UTC)(link)
[yeah uh]

What happened?

['cause something clearly went wrong here.]
rollwithdisadvantage: (I'm still here)

Re: ENDGAME

[personal profile] rollwithdisadvantage 2018-07-21 05:01 am (UTC)(link)
[What always happens. Nine nine had a thought. Should of stopped there.]

Intended to set a message of betrayal to get a betrayal back. Was actually trying to avoid the permanent punishment.
rollwillpowercheck: (Find it in the weapons section of Target)

Re: ENDGAME

[personal profile] rollwillpowercheck 2018-07-21 05:11 am (UTC)(link)
... and the message's meaning got lost in the transmission somehow.
rollwithdisadvantage: (Time is getting shorter)

Re: ENDGAME

[personal profile] rollwithdisadvantage 2018-07-21 05:20 am (UTC)(link)
Looks like it. What a fucking mess.
rollwillpowercheck: (My codename is Infinite Flamingo.)

Re: ENDGAME

[personal profile] rollwillpowercheck 2018-07-21 05:33 am (UTC)(link)
[sighs.]

Yeah.

[steps forward and brings his hands up to either side of Nine's face, gently resting their foreheads together.]

You guys are idiots.
rollwithdisadvantage: (And watch my purple sky fly over me)

Re: ENDGAME

[personal profile] rollwithdisadvantage 2018-07-21 05:39 am (UTC)(link)
[He half smiles as he closes his eyes.]

Yeah, we are.
rollwillpowercheck: (I specialize in instantaneous cake.)

Re: ENDGAME

[personal profile] rollwillpowercheck 2018-07-21 05:51 am (UTC)(link)
At least you can admit it!

[also smiles, faintly and a little ruefully.]

If I can help clean up your mess somehow, I will.
rollwithdisadvantage: (But everyone you look up to)

Re: ENDGAME

[personal profile] rollwithdisadvantage 2018-07-21 05:56 am (UTC)(link)
Help me figure out how to murder a former idol become host.
rollwillpowercheck: (Keep eating the meringues.)

Re: ENDGAME

[personal profile] rollwillpowercheck 2018-07-21 06:10 am (UTC)(link)
Oh, I was planning on doing that anyway.
rollwithdisadvantage: (If you care then they drug you)

Re: ENDGAME

[personal profile] rollwithdisadvantage 2018-07-21 06:20 am (UTC)(link)
Good. Good.

[Patting him on both shoulders.]

As for the rest of the mess, I'll take care of it. It was of my unit's making after all. Another failed plan. Will just have to make another.
rollwillpowercheck: (Roll me a dextitution saving throw.)

Re: ENDGAME

[personal profile] rollwillpowercheck 2018-07-21 03:23 pm (UTC)(link)
[pinches Nine's cheeks before letting his hands drop.]

Okay. But if anything happens, let me know.
rollwithdisadvantage: (And candy clouds of lullaby)

Re: ENDGAME

[personal profile] rollwithdisadvantage 2018-07-21 03:48 pm (UTC)(link)
The hell.

[Blinking and half scowling as he rubs his face.]

Yeah, yeah, there is going to be a lot of moping.
rollwillpowercheck: (How buoyant are corgis?)

Re: ENDGAME

[personal profile] rollwillpowercheck 2018-07-21 04:18 pm (UTC)(link)
[cute........]

I guess that's to be expected.
rollwithdisadvantage: (So you strap them with the AK)

Re: ENDGAME

[personal profile] rollwithdisadvantage 2018-07-21 04:40 pm (UTC)(link)
Yeah, yeah. We'll have to see after a few days whose feelings really got hurt. I think AlcheMe will milk this for all its worth and they should. Don't know much about Taisho.

And I'll probably come find you after the team settles down. I can only take so much awkward.
rollwillpowercheck: (Do you have any poison nail polish?)

Re: ENDGAME

[personal profile] rollwillpowercheck 2018-07-21 05:20 pm (UTC)(link)
Taisho might end up being more complicated than AlcheME... ah, but I don't know for sure, either.

I'll keep an eye out for you, then.
rollwithdisadvantage: (With these enforced disorders)

Re: ENDGAME

[personal profile] rollwithdisadvantage 2018-07-21 05:41 pm (UTC)(link)
[Salutes.]

Wish me luck. I'd say no hard feelings, but look at this crowd.
rollwillpowercheck: (A Belt of Really Bad Advice.)

Re: ENDGAME

[personal profile] rollwillpowercheck 2018-07-21 05:57 pm (UTC)(link)
It's a rough crowd to play to. Good luck.