ghostofissues: (9)
骸 ([personal profile] ghostofissues) wrote in [community profile] imeeji_frontstage2018-07-20 05:09 pm

~GAME~

Who: everyone!
When: day 17, morning
What: GAME TIME

[ today, when the GAMESHOW notification goes off and the phone maps lead you to the game tower, the debris is still everywhere, the lobby is empty, and the elevators are unlabeled. The rules don't appear on your screens until after everyone has filed in, the doors have shut behind you, and the elevators have started up and risen at least a few stories.

your phones light up with instructions at the same time as the elevators all shudder to a stop, and a sharp hissing noise starts up as thin blasts of air enter from the walls and fills the room with a horrible, horrible smell. like straight up sewer rank awful. Luckily you won't have to deal with it for long, since you pass out so fast you won't even remember hitting the ground.

You wake up on the floor of a room with the rest of your unit. Mukuro's face isn't on any screens, but the first thing you might process as you regain consciousness is his boyish voice filling the air, shifting from calmly informative to as energetic as ever. ]

… courtesy of danna's abilities, we have much more exacting control over a much broader range of possibilities. Ah, and the stars of our show have just begun to stir!

Then, let's go over the rules of today's event once more!

[ and then he does show up, waist-up on the large tv-sized screen on the wall, smiling brightly beside a diagram demonstrating different possible outcomes - labeled with T's and B's and X's over "losing" stick figures. ]

Prisoner's dilemma! The max-tension psychological classic, with a secret agent feel~

This one is all about trust and betrayal. Originally, two people would be interrogated separately for information, and told that they would be spared if they turned on their partner. But if both of them kept their mouths shut, then their captors would have less over them and they both could be saved. While if they both betrayed one another, then they would both be punished! For either of them to win, at least one of them would have to take the risk and decide to "trust"~

Today's game is a three-person variant, or rather, a three-unit variant! This means that instead of just one other person, our idols will have to carefully consider the thinking of two whole other groups of people in their decision-making! But like the standard "prisoner's dilemma," only one person each is placed at risk ☆ Just like a sacrifice!

[ briefly, the display switches to images of flower arrangements ]

Additionally, since the idols haven't been told who their partners are, we've provided them with a small means of communication - courtesy of this goryou - for them to find some way to identify themselves, earn the other units' "trust," and get a read on what kinds of people now hold the fate of their unitmate in their hands!

[ and back to Mukuro, a bust shot with the diagram gone now ]

The results this time will be a little more complicated than the original "win/lose" scenario. In this case, even trusting each other won't get a good result. Betraying each other is worse, but only betraying someone who trusts you will save your sacrifice and bring your unit victory~! That's why it's important to convince the other units to "trust" no matter what!

And trusting someone who ends up betraying you - well, wouldn't that be just horrible?

Leeet's go! ♥
criminaljustice: (129)

Re: ENDGAME

[personal profile] criminaljustice 2018-07-21 04:17 am (UTC)(link)
Trust that we were willing to take a betrayal as much as we were willing to give it out.
furrytailprince: (so enemies beware)

Re: ENDGAME

[personal profile] furrytailprince 2018-07-21 04:28 am (UTC)(link)
How we were supposed to divine that from trust? Why were you so adamant about betraying in the first place? Kuzuebiko would rather sacrifice his own well being than betray.
criminaljustice: (095)

Re: ENDGAME

[personal profile] criminaljustice 2018-07-21 04:36 am (UTC)(link)
... I'm sorry, I don't have a good answer for that.
furrytailprince: (no one saying do this)

Re: ENDGAME

[personal profile] furrytailprince 2018-07-21 04:47 am (UTC)(link)
That's not good enough!

He was... unsure. He feared we might have read things wrong and you would betray us. But he still couldn't bring himself to do that to another team. This is on your head and you need to take responsibility for what happens.
criminaljustice: (257)

Re: ENDGAME

[personal profile] criminaljustice 2018-07-21 04:49 am (UTC)(link)
... I know. We were prepared for that, even when thinking that we were also going to be betrayed.
furrytailprince: (and on the wing)

Re: ENDGAME

[personal profile] furrytailprince 2018-07-21 05:13 am (UTC)(link)
I don't care what you were prepared for. I care about how you will address it now.
criminaljustice: (144)

Re: ENDGAME

[personal profile] criminaljustice 2018-07-21 05:21 am (UTC)(link)
And I'm telling you, we'll do what we can. Or what we are permitted to do.

We'll respect Taisho and AlcheME's wishes in that regard.
furrytailprince: (like no king was before)

Re: ENDGAME

[personal profile] furrytailprince 2018-07-21 05:28 am (UTC)(link)
Then I will see what he wishes to do with you.
criminaljustice: (129)

Re: ENDGAME

[personal profile] criminaljustice 2018-07-21 05:30 am (UTC)(link)
Please do. Thank you.
furrytailprince: (let's hear it on the herd)

Re: ENDGAME

[personal profile] furrytailprince 2018-07-21 06:03 am (UTC)(link)
[ Oh good, he's nuts and probably wants to kill you so now I'm having conflict over why that's a bad idea because I AGREE WITH HIM but sane Kuzuebiko would probably be upset... ]
criminaljustice: (036)

Re: ENDGAME

[personal profile] criminaljustice 2018-07-21 03:29 pm (UTC)(link)
[i mean. ask BE=DE if they're ready to die.

they probably are.

it's cool.]