ghostofissues: (9)
骸 ([personal profile] ghostofissues) wrote in [community profile] imeeji_frontstage2018-07-20 05:09 pm

~GAME~

Who: everyone!
When: day 17, morning
What: GAME TIME

[ today, when the GAMESHOW notification goes off and the phone maps lead you to the game tower, the debris is still everywhere, the lobby is empty, and the elevators are unlabeled. The rules don't appear on your screens until after everyone has filed in, the doors have shut behind you, and the elevators have started up and risen at least a few stories.

your phones light up with instructions at the same time as the elevators all shudder to a stop, and a sharp hissing noise starts up as thin blasts of air enter from the walls and fills the room with a horrible, horrible smell. like straight up sewer rank awful. Luckily you won't have to deal with it for long, since you pass out so fast you won't even remember hitting the ground.

You wake up on the floor of a room with the rest of your unit. Mukuro's face isn't on any screens, but the first thing you might process as you regain consciousness is his boyish voice filling the air, shifting from calmly informative to as energetic as ever. ]

… courtesy of danna's abilities, we have much more exacting control over a much broader range of possibilities. Ah, and the stars of our show have just begun to stir!

Then, let's go over the rules of today's event once more!

[ and then he does show up, waist-up on the large tv-sized screen on the wall, smiling brightly beside a diagram demonstrating different possible outcomes - labeled with T's and B's and X's over "losing" stick figures. ]

Prisoner's dilemma! The max-tension psychological classic, with a secret agent feel~

This one is all about trust and betrayal. Originally, two people would be interrogated separately for information, and told that they would be spared if they turned on their partner. But if both of them kept their mouths shut, then their captors would have less over them and they both could be saved. While if they both betrayed one another, then they would both be punished! For either of them to win, at least one of them would have to take the risk and decide to "trust"~

Today's game is a three-person variant, or rather, a three-unit variant! This means that instead of just one other person, our idols will have to carefully consider the thinking of two whole other groups of people in their decision-making! But like the standard "prisoner's dilemma," only one person each is placed at risk ☆ Just like a sacrifice!

[ briefly, the display switches to images of flower arrangements ]

Additionally, since the idols haven't been told who their partners are, we've provided them with a small means of communication - courtesy of this goryou - for them to find some way to identify themselves, earn the other units' "trust," and get a read on what kinds of people now hold the fate of their unitmate in their hands!

[ and back to Mukuro, a bust shot with the diagram gone now ]

The results this time will be a little more complicated than the original "win/lose" scenario. In this case, even trusting each other won't get a good result. Betraying each other is worse, but only betraying someone who trusts you will save your sacrifice and bring your unit victory~! That's why it's important to convince the other units to "trust" no matter what!

And trusting someone who ends up betraying you - well, wouldn't that be just horrible?

Leeet's go! ♥
calmthefoxdown: (In the name of the knight.)

[personal profile] calmthefoxdown 2018-07-22 02:02 am (UTC)(link)
I'll bear that in mind, but for the time, my actions and words during a game reflect back on my unit, not on everyone here.
bluescreenwhitedragon: ([Smirk] I win you lose)

[personal profile] bluescreenwhitedragon 2018-07-22 02:08 am (UTC)(link)
Understood.

Then understand that future is now holds no ill will towards avante en garde for the choices you made in the game.

Those of us that participated anyway.
calmthefoxdown: (Please do.)

[personal profile] calmthefoxdown 2018-07-22 02:18 am (UTC)(link)
I'll remember that too.

... Your objectivity is almost frightening.
bluescreenwhitedragon: ([Smirk] Kaibaman)

[personal profile] bluescreenwhitedragon 2018-07-22 02:29 am (UTC)(link)
Do you want Angel to punch you?

That's what Nemesis asked for as payment from the last game like this.
calmthefoxdown: (That was all according to plan?)

[personal profile] calmthefoxdown 2018-07-22 02:39 am (UTC)(link)
I suspect she'd hate that more than enjoy it.
bluescreenwhitedragon: ([Ira-ira] Crawl like the maggot you are)

[personal profile] bluescreenwhitedragon 2018-07-22 02:45 am (UTC)(link)
Sarcasm, Gold.

Sarcasm.
calmthefoxdown: (Gentle victory.)

[personal profile] calmthefoxdown 2018-07-22 02:47 am (UTC)(link)
Straight man comedy.
bluescreenwhitedragon: ([Smirk] Being a nerd is cool)

[personal profile] bluescreenwhitedragon 2018-07-22 03:04 am (UTC)(link)
If you're telling jokes, then you must be done moping.
calmthefoxdown: (Yeah maybe you should suck a d-)

[personal profile] calmthefoxdown 2018-07-22 03:12 am (UTC)(link)
Some people use humor as a defense mechanism.
bluescreenwhitedragon: ([Card] Card games are srs business)

[personal profile] bluescreenwhitedragon 2018-07-22 03:24 am (UTC)(link)
Is that an invitation to pry more?
calmthefoxdown: (Yes that's very interesting.)

[personal profile] calmthefoxdown 2018-07-23 02:19 am (UTC)(link)
... Later, I don't think I'll mind talking more. For now, I just want to think over things, and what you told me helps me a lot from jumping to conclusions.