neigh_sayer: (Oooor)

[personal profile] neigh_sayer 2019-02-12 05:25 am (UTC)(link)
[stops]

Okay! That's what you have X for, right? He's your buddy.

Anyway, what's there to talk seriously about. . .? A poor girl was just brutally murdered in front of our eyes. It was even in a far more cruel manner than we've seen here. Pretty straightforward.
rollplayinghouse: (s31)

[personal profile] rollplayinghouse 2019-02-12 06:01 am (UTC)(link)
You're not at all curious about why someone like that, who right until the end was like "we can get out of here if everyone works together," killed someone?
neigh_sayer: (i mean okay your loss)

[personal profile] neigh_sayer 2019-02-24 12:03 am (UTC)(link)
[immediately, but a bit snippy]

Why should I be? It doesn't matter what her intent was, does it? She killed someone, and was punished for it. How does getting a pep talk from someone that self righteous help us now?
rollplayinghouse: (ca067)

[personal profile] rollplayinghouse 2019-02-24 04:26 am (UTC)(link)
I don't care about her pep talk. I care about how the people keeping us there managed to manipulate someone like that into murder. I want to know what she was thinking, keeping it hidden all the way through an investigation and trial just to give up at the end. You don't think understanding any of that could be relevant to us here?
neigh_sayer: (in one ear)

[personal profile] neigh_sayer 2019-02-24 04:49 am (UTC)(link)
Maybe she saw her gameover! We were all apparently ~so~ fond of her, so maybe she was a "good" person and decided to accept defeat in the end instead of screwing us all over. Who knows! You'll probably remember eventually.

In any case, no, it isn't relevant. Can you think of any scenario where that kind of thinking will assist us? For one thing, death isn't permanent here. You're getting caught up in the past for no reason.
rollplayinghouse: (s40)

[personal profile] rollplayinghouse 2019-02-24 05:55 am (UTC)(link)
...I think understanding how people act in that kind of situation could definitely be helpful. Even if we're just talking practically... Wouldn't it be good to know if someone might act that way in a game?
neigh_sayer: (No? Laaaame.)

[personal profile] neigh_sayer 2019-02-24 06:44 am (UTC)(link)
[sighs, impatient]

Obviously, if you're hyper suspicious of those perky friendship types. But that goes for all behavioral types.

Why are you so insistent with seeking validation for this?
rollplayinghouse: (hs17)

[personal profile] rollplayinghouse 2019-02-24 08:07 am (UTC)(link)
Maybe I just don't like thinking that everything we went through before was pointless.
neigh_sayer: (Oooor)

[personal profile] neigh_sayer 2019-02-24 07:21 pm (UTC)(link)
We. . .?

Oh, Maki. I dunno why, but you keep lumping us together, like we have the same perspective just because we have the same experience. If it's important to you, that's fine. But you've got nothing to prove to me.
rollplayinghouse: (ca129)

[personal profile] rollplayinghouse 2019-02-25 06:56 am (UTC)(link)
...Fine. I won't talk to you about it. That's what you want.
neigh_sayer: (IS IT?)

[personal profile] neigh_sayer 2019-02-26 02:53 am (UTC)(link)
[beams!!]

Thaaaanks. You're so courteous Maki, and able to pick up really obvious hints!

Besides, your bestie X is here! He'd loooove to drop more memories for you. That's what he's for.
rollplayinghouse: (s40)

[personal profile] rollplayinghouse 2019-02-26 04:56 am (UTC)(link)
[...]

Right. Then I guess we're done.