Antidote received from another unit is diluted and each dose will only balance out half a dose of poison. Characters who drink a dose of poison and no antidote should pick at least two physical and at least two mental symptoms from the below lists, while characters who drink both poison and an antidote from another unit should choose at least one each. Units who kept their own antidote will find it counteracts the poison perfectly.
People can split doses between them as they like, but the effects will be full strength regardless of whether you have half a dose or an entire dose.
PHYSICAL: - rot (three body parts/organs) - blindness (accompanied by severe burning sensation in the eyes and an inability to cry, OR atrophy + eye loss) - ossification (portion of body/organs turn to bone) - glass bones (glass bones) - hanahaki but also there's blood and it hurts a lot (violently coughing up flowers as a consequence of not verbally expressing feelings for someone) - constant state of drowning unless in contact with liquid (no death) - increasingly painful oversensitivity to physical contact with another person + rubbing harder than gentle brushing causes flesh to slough off - all touch causes severe stab wounds at location of touch (avantes not immune)
MENTAL: - extreme paranoia - extreme gullibility - violent bloodlust - loss of personhood - loss of identity - alignment/morality switch - emotion swap + amplification (emotions become incredibly overblown + things that would cause sadness cause anger, or things that would cause happiness cause fear, etc.) - inability to express positive emotions non-violently - belief that oneself is dead - belief that everyone one knows is dead
Poison effects will last for 5 IC days. Characters do not know that antidotes received from other units are weaker, that splitting vials will not dilute the effects, or the full list of possible poison symptoms IC. Learn through experience ☆
POISON EFFECTS
People can split doses between them as they like, but the effects will be full strength regardless of whether you have half a dose or an entire dose.
PHYSICAL:
- rot (three body parts/organs)
- blindness (accompanied by severe burning sensation in the eyes and an inability to cry, OR atrophy + eye loss)
- ossification (portion of body/organs turn to bone)
- glass bones (glass bones)
- hanahaki but also there's blood and it hurts a lot (violently coughing up flowers as a consequence of not verbally expressing feelings for someone)
- constant state of drowning unless in contact with liquid (no death)
- increasingly painful oversensitivity to physical contact with another person + rubbing harder than gentle brushing causes flesh to slough off
- all touch causes severe stab wounds at location of touch (avantes not immune)
MENTAL:
- extreme paranoia
- extreme gullibility
- violent bloodlust
- loss of personhood
- loss of identity
- alignment/morality switch
- emotion swap + amplification (emotions become incredibly overblown + things that would cause sadness cause anger, or things that would cause happiness cause fear, etc.)
- inability to express positive emotions non-violently
- belief that oneself is dead
- belief that everyone one knows is dead
Poison effects will last for 5 IC days. Characters do not know that antidotes received from other units are weaker, that splitting vials will not dilute the effects, or the full list of possible poison symptoms IC. Learn through experience ☆