In the Liminal Space, the keyholes begin to glow. You hear an echoing click — click — click — click as each of the locks opens. The door creaks open, a warm golden light like sunrise spilling into the room —
The house, as it turns out, is perched at the top of a grassy hill. Birds are singing to greet the rising sun, and a fine, dewy mist hangs in the air.
Down by the wrought-iron gates is a rickety old picnic table with seating enough for twenty eight, though there's no food or drink to be found here. Anyone who brought items along with them will still have them, though the shrinking solution has lost all of its potency and the revolvers have mysteriously jammed beyond repair. All injuries remain for every team except Bad End and Wild City, who find themselves fully healed.
Once you walk out of the gate and leave the game tower, you may find that your memories come rushing back immediately ... or you might find that it takes between 1~3 IC days.
ENDGAME
The house, as it turns out, is perched at the top of a grassy hill. Birds are singing to greet the rising sun, and a fine, dewy mist hangs in the air.
Down by the wrought-iron gates is a rickety old picnic table with seating enough for twenty eight, though there's no food or drink to be found here. Anyone who brought items along with them will still have them, though the shrinking solution has lost all of its potency and the revolvers have mysteriously jammed beyond repair. All injuries remain for every team except Bad End and Wild City, who find themselves fully healed.
Once you walk out of the gate and leave the game tower, you may find that your memories come rushing back immediately ... or you might find that it takes between 1~3 IC days.