Ruby "Luna" Sour (
notadrop) wrote in
imeeji_frontstage2021-07-06 06:06 pm
CUTE GIRLS DOING CUTE THINGS
Who: Cute Girls (we are all cute girls on this blessed day)
Where: Game Tower
When: Day 380, Night
[ Today the interior of the game tower is decorated with starglitter paper lanterns and cherry trees absolutely covered in strips of paper with wishes written on them. Basically every single wish has something to do with love - and the moon hanging obnoxiously bright in the sky above the towering bamboo you're surrounded by and the roar of a dragon might give an indication to who's responsible for today's game. ]
RESIDENTS OF TOKYO-F!!!! THE DIVINE DRAGON LUNA ONCE AGAIN CALLS UPON YOU TO, LIKE, NOT SUFFER AND STUFF!!! Today we're going to play a board game! It's 100% safe, I totes checked!
It's pretty fun, too! Feel free to like, stay here forever and just keep playing it and don't go outside 'cause that's where all the bad stuff is? I can even get you food if you stay, so you totes should. This game's not about love, but it's a love day in Tokyo-F or whatever so I have rights anyway!
Rules | Rooms | Trap List | Talk to Luna | Winners
Where: Game Tower
When: Day 380, Night
[ Today the interior of the game tower is decorated with starglitter paper lanterns and cherry trees absolutely covered in strips of paper with wishes written on them. Basically every single wish has something to do with love - and the moon hanging obnoxiously bright in the sky above the towering bamboo you're surrounded by and the roar of a dragon might give an indication to who's responsible for today's game. ]
RESIDENTS OF TOKYO-F!!!! THE DIVINE DRAGON LUNA ONCE AGAIN CALLS UPON YOU TO, LIKE, NOT SUFFER AND STUFF!!! Today we're going to play a board game! It's 100% safe, I totes checked!
It's pretty fun, too! Feel free to like, stay here forever and just keep playing it and don't go outside 'cause that's where all the bad stuff is? I can even get you food if you stay, so you totes should. This game's not about love, but it's a love day in Tokyo-F or whatever so I have rights anyway!
Rules | Rooms | Trap List | Talk to Luna | Winners

RULES
In Round One, both units get a list of traps (and their effects and costs), as well as a grid map with various objects: walls, pillars, hatches,and pits. With 700 Warl, they must place these traps strategically in such a way as to best hamper their opponents in round two. All objects serve a purpose:
Unless specified otherwise, traps affect both characters and objects. All traps have a central tile, i.e. the tile they are placed on, and an activation zone, which is every tile adjacent to the central tile unless the trap description states otherwise. Some traps affect the central tile differently from the entire activation zone, and some traps only affect the central tile regardless of their activation zone! Traps may have overlapping activation zones, but cannot be placed on the same central tile. When placed, a trap also has a direction that must be specified, which is used for some trap effects as well as determining what direction a pillar falls in if it is hit. If two traps are activated at the same time, traps that only do damage will take effect before traps that cause movement or create objects.
In Round 2, the units will have to move through their opponent's trap maze to complete three objectives. Each unit gets three characters with which to do this, each of which has 50 HP. When a character runs out of HP, their run is over and the unit must begin at the start of the room with their next character. Traps respawn on subsequent runs, but all objects stay where they were and in the condition they were in when the previous run ended!
When a character is put into play, one member of the unit will have to take their space on the board. This means you are guiding one of your unitmates through a series of traps! It's okay though, because even though the traps all have scary effects all that happens if one is triggered is a hologram of the trap, a loss of HP and an irremovable sticker that describes what happened to the character being stuck to them. The exception is traps that force movement, which will in fact force movement irl. Once someone runs out of HP, they are returned to their unit room, but can choose to take the place of the next character to be put into play if they and their unit wish. Idols who are acting as the character on the board may still interact with their unit vocally and have input on the unit's strategy.
When a movement path is chosen, the character will move along that path hitting every trap on the way. Their unit (and the opposing unit) will be given a play by play of each movement until the character has run out of HP or movement ends. This happens when something alters their path (such as falling into a pit or being blocked by a newly spawned or moved object), at which point control will be passed back to the unit to choose a new path.
The objectives are marked on the map, and completing the most objectives is the goal of the game! Wins will be based on the following:
If you have any questions, ping me on Discord (Mora#9683)!
(Powers are off when on the game board!)
ROOMS
Taisho Roman Revolution
BAD END=DEAD END
future is ⭐
WILD AlcheME!
Heart Soldier Senshi
avante en garde
Session 2
avante city
future is ⭐
BARiTaisho
BAD END=GARDENED
TALK TO LUNA
Re: TALK TO LUNA
WINNERS (AS PER DISCORD)
BAD END=DEAD END
future is now
⭐ZRAEL
WILD CITY
AlcheME!
Heart Soldier Senshi
avante en garde
sensitIV