Ojiro Sniper (
deicider) wrote in
imeeji_frontstage2019-03-25 10:16 am
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Who: avante
Where: avante
When: Day 101, evening
[Cardigan texts everyone to let them know they're making dinner and to invite whoever they want!!
They also note that they purchased tickets to the ball for avante.
If you are close with anyone on avante you can assume Cardigan texted you to come over.]
Unit dorm:
The unit dorm is decorated in pseudo-Medieval style, with stone walls and floors, and tapestries in gold and white hanging from the ceiling. The table is a long banquet table, and all the chairs are ornate wooden chairs. The TV looks like a big tapestry of knights engaged in battle when not being used.
Each bedroom has a small nook with a single large gothic cathedral-styled window, with thick velvet curtains that can be drawn to cover the alcove itself. As for the common area, two stained glass windows adorn the entrance, hemming in the doorway. Depicted on each is a knight standing vigil. On the lefthand and righthand walls are two more windows, both depicting knights slaying a dragon. All the stained-glass windows are hinged, to allow them to open.
Patio:
Appended to the dorm is a half-covered outdoor area, with banners fluttering in the breeze and a rustic hewn stone floor pairing the patio to the same aesthetic that the dormitory indoors have. Patio lounge chairs and gliders are made of wrought-iron, with tapestry fabric cushions to relax comfortably on top. There's a portable antique bronze firepit that can be used during the colder months or at night, or put away if they want. From the stone archways, they get an excellent view— perks of living on the highest floor.
Arcade:
Welcome to the dungeon! Branching off from the hallway leading to the bedrooms is a dark, narrow stairwell that leads into a large stone chamber illuminated only by lit wrought iron braziers lining the walls and and the hazy neon glow of the arcade machines that populate the room. Every single game is something competitive, and most are combat-oriented. Set into the walls between each brazier is a small alcove with a pair of manacles hewn onto the wall, presumably for leaving losers to rot for the rest of eternity. On the far end of the dungeon, disguised as a podium, is a minifridge.
Where: avante
When: Day 101, evening
[Cardigan texts everyone to let them know they're making dinner and to invite whoever they want!!
They also note that they purchased tickets to the ball for avante.
If you are close with anyone on avante you can assume Cardigan texted you to come over.]
Unit dorm:
The unit dorm is decorated in pseudo-Medieval style, with stone walls and floors, and tapestries in gold and white hanging from the ceiling. The table is a long banquet table, and all the chairs are ornate wooden chairs. The TV looks like a big tapestry of knights engaged in battle when not being used.
Each bedroom has a small nook with a single large gothic cathedral-styled window, with thick velvet curtains that can be drawn to cover the alcove itself. As for the common area, two stained glass windows adorn the entrance, hemming in the doorway. Depicted on each is a knight standing vigil. On the lefthand and righthand walls are two more windows, both depicting knights slaying a dragon. All the stained-glass windows are hinged, to allow them to open.
Patio:
Appended to the dorm is a half-covered outdoor area, with banners fluttering in the breeze and a rustic hewn stone floor pairing the patio to the same aesthetic that the dormitory indoors have. Patio lounge chairs and gliders are made of wrought-iron, with tapestry fabric cushions to relax comfortably on top. There's a portable antique bronze firepit that can be used during the colder months or at night, or put away if they want. From the stone archways, they get an excellent view— perks of living on the highest floor.
Arcade:
Welcome to the dungeon! Branching off from the hallway leading to the bedrooms is a dark, narrow stairwell that leads into a large stone chamber illuminated only by lit wrought iron braziers lining the walls and and the hazy neon glow of the arcade machines that populate the room. Every single game is something competitive, and most are combat-oriented. Set into the walls between each brazier is a small alcove with a pair of manacles hewn onto the wall, presumably for leaving losers to rot for the rest of eternity. On the far end of the dungeon, disguised as a podium, is a minifridge.
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Inside the crack, we could see there were two sets of gates. And just after we got past the first one, some of us got stuck. Like, couldn't move. It was some kinda trap, I guess, to keep demons and stuff out? But someone broke the trap and someone else opened the gate, so we headed on in the rest of the way.
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And Angel. And, uh. Me.
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That must have been an annoyance.
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What happened after that?
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There was more of that writing there, too, the trap writing? But I stayed clear this time.
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Sorry, continue.
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Anyway, uh. So there was this open room nearby, so we went to go check it out.
They had like those windows castles had, back in the day, where you dump boiling oil and stuff? Only it was set up with holy water.
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