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ghostofissues) wrote in
imeeji_frontstage2018-06-29 02:39 pm
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Entry tags:
- !days 001-010,
- !games,
- bride,
- jacob cross,
- ruler | kotomine shirou,
- xia igarashi,
- ♪ [_____],
- ♪ ace,
- ♪ ariel rendell,
- ♪ asuka ryo,
- ♪ bakura ryou,
- ♪ connor,
- ♪ dazai osamu,
- ♪ dolores abnernathy,
- ♪ itsuki shu,
- ♪ jae-ha,
- ♪ kurusu akira,
- ♪ lace,
- ♪ maeve millay,
- ♪ majima goro,
- ♪ nathan summers | cable,
- ♪ peter parker | spider-man,
- ♪ wade wilson | deadpool,
- ♪ yami bakura,
- ♭ * mukuro,
- ♭ ardashir ibn ahmadi,
- ♭ dantalion,
- ♭ kaiba seto,
- ♭ nakahara chuuya,
- ♭ niounomiya izumu,
- ♭ wadanohara,
- ♮ ouma kokichi,
- ♯ harukawa maki,
- ♯ kano shuuya,
- ♯ miya atsumu,
- ♯ miya osamu,
- ♯ ojiro sniper,
- ♯ sakazaki yuuya,
- 𝄳 dusk the miserable,
- 𝄳 yona
(no subject)
Who: everyone
Where: GAME TOWER
When: Day 8, morning
[ as the GAME ALERT goes off on idols' phones and pulls up the map app, the monitors in the lobby of the game tower similarly flare to life, showing the face of a white-haired man with eerily green eyes and matching painted nails, leaning very close to the camera and waving with both hands. the elevators are open and waiting, with the floor indicator lights over the doors showing unit names instead of numbers. trying to enter another unit's elevator just won't work, for whatever reason. there are more monitors inside the elevators, in case any of you were worried about missing this guy's intro spiel on the ride up. ]
Good morning, everyone! Thank you for tuning in~! As you may have seen on our website, today we'll be collaborating with some very special, very exciting guests-
[ he steps back, and the camera pans out until the top half of his figure is relegated to one of the bottom corners of the display, to make room for a large screen; he gestures at it with a fling of both arms, and logos with each of the units' names fill the screen. ]
-My very own juniors from Imeeji Idol Productions!
[ as he keeps talking, the logos fade out and change to a slideshow of pictures of the characters in Imeeji, some group shots, some solo, all candid shots from their past few days here, expertly taken (and in some cases possibly edited a little). ]
As some of you probably already know, it's only been a short time since I graduated from being an idol, so this will be my first time on this end of the "host and idol" interaction! Since it's an important occasion, I arranged for a special theme for today's program- mahjong! Ja-jannnn!
[ he gesticulates at the screen again, and the last shot of someone's face is replaced by this image. ]
But the goal of this game isn't building sets like your standard riichi. These tiles are just simple tools for our idols to use to show us their resolve! Their compassion! Their devotion! And most of all, their luck!
[ the camera angle switches to one where his torso is centered in the frame when he claps his hands, and he smiles brightly from the monitor. ]
But they're not the only ones who'll be working hard! Remember, everyone - idols thrive on love! That's why, please support them with everything you have! The only way the unit you hold in your heart the most can beat the others is if you cheer them on with all your love!
And with that, leeeeeet's go~☆!
[ the screens flick off and the elevator doors open, not to the large stage, but to individual rooms. as soon as you step into your unit's room, the instructions will appear on your phones. ]
Where: GAME TOWER
When: Day 8, morning
[ as the GAME ALERT goes off on idols' phones and pulls up the map app, the monitors in the lobby of the game tower similarly flare to life, showing the face of a white-haired man with eerily green eyes and matching painted nails, leaning very close to the camera and waving with both hands. the elevators are open and waiting, with the floor indicator lights over the doors showing unit names instead of numbers. trying to enter another unit's elevator just won't work, for whatever reason. there are more monitors inside the elevators, in case any of you were worried about missing this guy's intro spiel on the ride up. ]
Good morning, everyone! Thank you for tuning in~! As you may have seen on our website, today we'll be collaborating with some very special, very exciting guests-
[ he steps back, and the camera pans out until the top half of his figure is relegated to one of the bottom corners of the display, to make room for a large screen; he gestures at it with a fling of both arms, and logos with each of the units' names fill the screen. ]
-My very own juniors from Imeeji Idol Productions!
[ as he keeps talking, the logos fade out and change to a slideshow of pictures of the characters in Imeeji, some group shots, some solo, all candid shots from their past few days here, expertly taken (and in some cases possibly edited a little). ]
As some of you probably already know, it's only been a short time since I graduated from being an idol, so this will be my first time on this end of the "host and idol" interaction! Since it's an important occasion, I arranged for a special theme for today's program- mahjong! Ja-jannnn!
[ he gesticulates at the screen again, and the last shot of someone's face is replaced by this image. ]
But the goal of this game isn't building sets like your standard riichi. These tiles are just simple tools for our idols to use to show us their resolve! Their compassion! Their devotion! And most of all, their luck!
[ the camera angle switches to one where his torso is centered in the frame when he claps his hands, and he smiles brightly from the monitor. ]
But they're not the only ones who'll be working hard! Remember, everyone - idols thrive on love! That's why, please support them with everything you have! The only way the unit you hold in your heart the most can beat the others is if you cheer them on with all your love!
And with that, leeeeeet's go~☆!
[ the screens flick off and the elevator doors open, not to the large stage, but to individual rooms. as soon as you step into your unit's room, the instructions will appear on your phones. ]
RULES
- During both rounds, each unit will pick one tile from their hand to play, as well as their first, second, and third choices on which other unit to use their attack on. After the resolution of the first round, their remaining hand is discarded, and they will be dealt four new tiles for the second round.
- There is a 9 point threshold on what tiles will actually be accepted in a round. Tiles with higher values will be accepted first, and their values are added to a collective total across all units. After the collective total crosses the threshold of 9 points, no further tiles will be accepted. To demonstrate: if the highest tile submitted is a single 8, it will be accepted. Since there is still a point of space before the threshold, the next tile down will also be accepted. If the next highest tile submitted is a 7, and three units play 7s, all three 7s will be accepted, but nothing lower than a 7 will be accepted. If 2 or more 8s are submitted, that will have already crossed the 9 point threshold, soonly 8s will be accepted. Only accepted tiles will have their attacks carried out.
- Units whose tiles are accepted are protected from attacks for that round. If a unit's first choice unit is protected, the tile will go to their second choice.
- Units may not list themselves as one of their choices to target.
- Units may choose to hit the TRADE button. When two units have chosen to trade, their hands will be swapped, and they will pick a tile from that hand for the round instead. A unit can only trade once per round; once you have your second hand, you have to play from it.
- Units who fail to choose a tile within the timeframe for the round will have a tile from their hand selected by RNG and played for them. If a unit's tile is accepted, but they did not specify their first, second, and third choices of target, the attack will be sent to a unit which will also be receiving other damage during that round. The exception would be if the unit fails to choose their target units, but their selected tile is a 9, in which case the target will be randomized but the unit will not receive protection for that round.
- All tiles below 9 affect only one person on a unit, and all status effect tiles (such as "blindness") last for one full day unless otherwise specified. Which member of the unit takes the damage for an attack should be decided and agreed on by the unit OOC, but treated in character as "random selection."
- Accepted tiles and the units receiving them will be publicly announced at the end of the first round, e.g. "avante en garde was hit with an 8 characters tile." (The units who played the tiles will not be revealed until the end, when all submitted decisions from both rounds will be publicized. Characters are not informed that decisions will be revealed publicly, only that damage will be.)
- Winners will be the top units with the highest total when the number values of their successfully played attack tiles are added together. Only the tiles that were accepted and carried out count towards a unit's end total.