This is a card game that will last three rounds. The object of the game is to collect pairs of cards (Go Fish style) and end the game with no unpaired cards remaining in your “hand.”
At the beginning of the round, each team will be dealt 5 cards. Each card will have the name of a punishment.
If a team gets two cards with the same punishment, they get a point and that pair of cards is removed from play. Of their remaining cards, they may OPTIONALLY send UP TO THREE cards to ANY other teams. They do not have to send any cards if they choose not to.
At the beginning of the next round, teams will first receive the cards that were sent to them by other teams, and then be dealt more cards as necessary until they once again have five cards in their possession. (Note: If a team has been sent many cards from other teams, it is possible for them to wind up with more than 5 cards.)
At the end of the third round, teams will have one final chance to make pairs out of whatever cards have been sent to them during round 3, but any unmatched cards in their possession at the end of the game will be the punishment that team shall endure.
The team that gets the most points will be spared from their punishments. The team that gets the least points will be executed via the punishments described on their card(s). The team that neither wins nor loses will be tortured via their punishments within an inch of their lives.
Powers are on, however, the environment is completely immune to unit abilities or any other sorts of damage.
Rules
At the beginning of the round, each team will be dealt 5 cards. Each card will have the name of a punishment.
If a team gets two cards with the same punishment, they get a point and that pair of cards is removed from play. Of their remaining cards, they may OPTIONALLY send UP TO THREE cards to ANY other teams. They do not have to send any cards if they choose not to.
At the beginning of the next round, teams will first receive the cards that were sent to them by other teams, and then be dealt more cards as necessary until they once again have five cards in their possession. (Note: If a team has been sent many cards from other teams, it is possible for them to wind up with more than 5 cards.)
At the end of the third round, teams will have one final chance to make pairs out of whatever cards have been sent to them during round 3, but any unmatched cards in their possession at the end of the game will be the punishment that team shall endure.
The team that gets the most points will be spared from their punishments.
The team that gets the least points will be executed via the punishments described on their card(s).
The team that neither wins nor loses will be tortured via their punishments within an inch of their lives.
Powers are on, however, the environment is completely immune to unit abilities or any other sorts of damage.