[ You enter the Charred Room. It's near-impossible to tell what this room was before— the furniture had all been gathered to a bonfire pile in the center of the room, and it smells strongly of kerosene. There's a recognizable table-leg, a twisted metal lamp ruined by the blaze, melted plastic that once belonged to something electronic— a speaker system, you think. Somehow, the speakers still work, a low bass beat reverberating through the room and it still will not stop. Static cuts through every now and then, with voices you can almost recognize.
There are entrances to the North, East, and South. ]
CHARRED ROOM
There are entrances to the North, East, and South. ]