The wind picks up, a slow crescendo to a screeching howl.
Each character in the Gardens, Graveyard, Patio, Tower, and on the Balcony [or in a room with an outside facing window] must attempt a Might roll: 5+: You keep your footing 3-4: The wind knocks you down. Take 1 die of physical damage. 1-2: The wind chills your soul. Take 1 die of mental damage. 0: The wind knocks you down hard. Take 1 die of physical damage. Put one of your items (if you have any) in the Entrance Hall.
SHRIEKING WIND
Each character in the Gardens, Graveyard, Patio, Tower, and on the Balcony [or in a room with an outside facing window] must attempt a Might roll:
5+: You keep your footing
3-4: The wind knocks you down. Take 1 die of physical damage.
1-2: The wind chills your soul. Take 1 die of mental damage.
0: The wind knocks you down hard. Take 1 die of physical damage. Put one of your items (if you have any) in the Entrance Hall.