[ there are other curtains although now that you're turning away this is happening. . .
The next room is bare: one cot sits against the wall, and shelves indent the wall opposing for clothing and personal effects. Well, there aren't any personal effects here though, except for a wooden sword and a bright trinket. Just like in the hallway, there are holes in the ceiling for light to enter, and the ambient light - the crackling in the back of your throat - is enough for you to see everything comfortably. ]
Re: Sleeping Quarters
The next room is bare: one cot sits against the wall, and shelves indent the wall opposing for clothing and personal effects. Well, there aren't any personal effects here though, except for a wooden sword and a bright trinket. Just like in the hallway, there are holes in the ceiling for light to enter, and the ambient light - the crackling in the back of your throat - is enough for you to see everything comfortably. ]